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Implement tree states & hierarchical state DB
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210
beacon_node/store/src/state_cache.rs
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210
beacon_node/store/src/state_cache.rs
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@@ -0,0 +1,210 @@
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use crate::Error;
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use lru::LruCache;
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use std::collections::{BTreeMap, HashMap, HashSet};
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use std::num::NonZeroUsize;
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use types::{BeaconState, EthSpec, Hash256, Slot};
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#[derive(Debug)]
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pub struct FinalizedState<E: EthSpec> {
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state_root: Hash256,
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state: BeaconState<E>,
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}
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/// Map from block_root -> slot -> state_root.
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#[derive(Debug, Default)]
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pub struct BlockMap {
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blocks: HashMap<Hash256, SlotMap>,
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}
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/// Map from slot -> state_root.
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#[derive(Debug, Default)]
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pub struct SlotMap {
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slots: BTreeMap<Slot, Hash256>,
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}
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#[derive(Debug)]
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pub struct StateCache<E: EthSpec> {
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finalized_state: Option<FinalizedState<E>>,
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states: LruCache<Hash256, BeaconState<E>>,
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block_map: BlockMap,
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}
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#[derive(Debug)]
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pub enum PutStateOutcome {
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Finalized,
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Duplicate,
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New,
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}
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impl<E: EthSpec> StateCache<E> {
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pub fn new(capacity: NonZeroUsize) -> Self {
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StateCache {
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finalized_state: None,
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states: LruCache::new(capacity),
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block_map: BlockMap::default(),
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}
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}
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pub fn len(&self) -> usize {
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self.states.len()
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}
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pub fn update_finalized_state(
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&mut self,
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state_root: Hash256,
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block_root: Hash256,
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state: BeaconState<E>,
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) -> Result<(), Error> {
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if state.slot() % E::slots_per_epoch() != 0 {
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return Err(Error::FinalizedStateUnaligned);
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}
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if self
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.finalized_state
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.as_ref()
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.map_or(false, |finalized_state| {
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state.slot() < finalized_state.state.slot()
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})
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{
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return Err(Error::FinalizedStateDecreasingSlot);
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}
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// Add to block map.
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self.block_map.insert(block_root, state.slot(), state_root);
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// Prune block map.
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let state_roots_to_prune = self.block_map.prune(state.slot());
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// Delete states.
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for state_root in state_roots_to_prune {
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self.states.pop(&state_root);
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}
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// Update finalized state.
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self.finalized_state = Some(FinalizedState { state_root, state });
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Ok(())
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}
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/// Return a status indicating whether the state already existed in the cache.
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pub fn put_state(
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&mut self,
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state_root: Hash256,
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block_root: Hash256,
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state: &BeaconState<E>,
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) -> Result<PutStateOutcome, Error> {
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if self
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.finalized_state
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.as_ref()
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.map_or(false, |finalized_state| {
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finalized_state.state_root == state_root
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})
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{
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return Ok(PutStateOutcome::Finalized);
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}
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if self.states.peek(&state_root).is_some() {
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return Ok(PutStateOutcome::Duplicate);
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}
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// Refuse states with pending mutations: we want cached states to be as small as possible
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// i.e. stored entirely as a binary merkle tree with no updates overlaid.
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if state.has_pending_mutations() {
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return Err(Error::StateForCacheHasPendingUpdates {
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state_root,
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slot: state.slot(),
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});
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}
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// Insert the full state into the cache.
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self.states.put(state_root, state.clone());
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// Record the connection from block root and slot to this state.
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let slot = state.slot();
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self.block_map.insert(block_root, slot, state_root);
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Ok(PutStateOutcome::New)
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}
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pub fn get_by_state_root(&mut self, state_root: Hash256) -> Option<BeaconState<E>> {
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if let Some(ref finalized_state) = self.finalized_state {
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if state_root == finalized_state.state_root {
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return Some(finalized_state.state.clone());
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}
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}
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self.states.get(&state_root).cloned()
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}
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pub fn get_by_block_root(
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&mut self,
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block_root: Hash256,
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slot: Slot,
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) -> Option<(Hash256, BeaconState<E>)> {
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let slot_map = self.block_map.blocks.get(&block_root)?;
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// Find the state at `slot`, or failing that the most recent ancestor.
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let state_root = slot_map
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.slots
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.iter()
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.rev()
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.find_map(|(ancestor_slot, state_root)| {
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(*ancestor_slot <= slot).then_some(*state_root)
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})?;
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let state = self.get_by_state_root(state_root)?;
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Some((state_root, state))
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}
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pub fn delete_state(&mut self, state_root: &Hash256) {
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self.states.pop(state_root);
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self.block_map.delete(state_root);
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}
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pub fn delete_block_states(&mut self, block_root: &Hash256) {
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if let Some(slot_map) = self.block_map.delete_block_states(block_root) {
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for state_root in slot_map.slots.values() {
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self.states.pop(state_root);
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}
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}
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}
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}
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impl BlockMap {
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fn insert(&mut self, block_root: Hash256, slot: Slot, state_root: Hash256) {
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let slot_map = self
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.blocks
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.entry(block_root)
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.or_insert_with(SlotMap::default);
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slot_map.slots.insert(slot, state_root);
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}
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fn prune(&mut self, finalized_slot: Slot) -> HashSet<Hash256> {
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let mut pruned_states = HashSet::new();
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self.blocks.retain(|_, slot_map| {
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slot_map.slots.retain(|slot, state_root| {
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let keep = *slot >= finalized_slot;
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if !keep {
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pruned_states.insert(*state_root);
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}
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keep
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});
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!slot_map.slots.is_empty()
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});
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pruned_states
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}
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fn delete(&mut self, state_root_to_delete: &Hash256) {
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self.blocks.retain(|_, slot_map| {
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slot_map
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.slots
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.retain(|_, state_root| state_root != state_root_to_delete);
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!slot_map.slots.is_empty()
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});
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}
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fn delete_block_states(&mut self, block_root: &Hash256) -> Option<SlotMap> {
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self.blocks.remove(block_root)
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}
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}
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