Implement tree states & hierarchical state DB

This commit is contained in:
Michael Sproul
2023-06-19 10:14:47 +10:00
parent 2bb62b7f7d
commit 23db089a7a
193 changed files with 6093 additions and 5925 deletions

View File

@@ -0,0 +1,210 @@
use crate::Error;
use lru::LruCache;
use std::collections::{BTreeMap, HashMap, HashSet};
use std::num::NonZeroUsize;
use types::{BeaconState, EthSpec, Hash256, Slot};
#[derive(Debug)]
pub struct FinalizedState<E: EthSpec> {
state_root: Hash256,
state: BeaconState<E>,
}
/// Map from block_root -> slot -> state_root.
#[derive(Debug, Default)]
pub struct BlockMap {
blocks: HashMap<Hash256, SlotMap>,
}
/// Map from slot -> state_root.
#[derive(Debug, Default)]
pub struct SlotMap {
slots: BTreeMap<Slot, Hash256>,
}
#[derive(Debug)]
pub struct StateCache<E: EthSpec> {
finalized_state: Option<FinalizedState<E>>,
states: LruCache<Hash256, BeaconState<E>>,
block_map: BlockMap,
}
#[derive(Debug)]
pub enum PutStateOutcome {
Finalized,
Duplicate,
New,
}
impl<E: EthSpec> StateCache<E> {
pub fn new(capacity: NonZeroUsize) -> Self {
StateCache {
finalized_state: None,
states: LruCache::new(capacity),
block_map: BlockMap::default(),
}
}
pub fn len(&self) -> usize {
self.states.len()
}
pub fn update_finalized_state(
&mut self,
state_root: Hash256,
block_root: Hash256,
state: BeaconState<E>,
) -> Result<(), Error> {
if state.slot() % E::slots_per_epoch() != 0 {
return Err(Error::FinalizedStateUnaligned);
}
if self
.finalized_state
.as_ref()
.map_or(false, |finalized_state| {
state.slot() < finalized_state.state.slot()
})
{
return Err(Error::FinalizedStateDecreasingSlot);
}
// Add to block map.
self.block_map.insert(block_root, state.slot(), state_root);
// Prune block map.
let state_roots_to_prune = self.block_map.prune(state.slot());
// Delete states.
for state_root in state_roots_to_prune {
self.states.pop(&state_root);
}
// Update finalized state.
self.finalized_state = Some(FinalizedState { state_root, state });
Ok(())
}
/// Return a status indicating whether the state already existed in the cache.
pub fn put_state(
&mut self,
state_root: Hash256,
block_root: Hash256,
state: &BeaconState<E>,
) -> Result<PutStateOutcome, Error> {
if self
.finalized_state
.as_ref()
.map_or(false, |finalized_state| {
finalized_state.state_root == state_root
})
{
return Ok(PutStateOutcome::Finalized);
}
if self.states.peek(&state_root).is_some() {
return Ok(PutStateOutcome::Duplicate);
}
// Refuse states with pending mutations: we want cached states to be as small as possible
// i.e. stored entirely as a binary merkle tree with no updates overlaid.
if state.has_pending_mutations() {
return Err(Error::StateForCacheHasPendingUpdates {
state_root,
slot: state.slot(),
});
}
// Insert the full state into the cache.
self.states.put(state_root, state.clone());
// Record the connection from block root and slot to this state.
let slot = state.slot();
self.block_map.insert(block_root, slot, state_root);
Ok(PutStateOutcome::New)
}
pub fn get_by_state_root(&mut self, state_root: Hash256) -> Option<BeaconState<E>> {
if let Some(ref finalized_state) = self.finalized_state {
if state_root == finalized_state.state_root {
return Some(finalized_state.state.clone());
}
}
self.states.get(&state_root).cloned()
}
pub fn get_by_block_root(
&mut self,
block_root: Hash256,
slot: Slot,
) -> Option<(Hash256, BeaconState<E>)> {
let slot_map = self.block_map.blocks.get(&block_root)?;
// Find the state at `slot`, or failing that the most recent ancestor.
let state_root = slot_map
.slots
.iter()
.rev()
.find_map(|(ancestor_slot, state_root)| {
(*ancestor_slot <= slot).then_some(*state_root)
})?;
let state = self.get_by_state_root(state_root)?;
Some((state_root, state))
}
pub fn delete_state(&mut self, state_root: &Hash256) {
self.states.pop(state_root);
self.block_map.delete(state_root);
}
pub fn delete_block_states(&mut self, block_root: &Hash256) {
if let Some(slot_map) = self.block_map.delete_block_states(block_root) {
for state_root in slot_map.slots.values() {
self.states.pop(state_root);
}
}
}
}
impl BlockMap {
fn insert(&mut self, block_root: Hash256, slot: Slot, state_root: Hash256) {
let slot_map = self
.blocks
.entry(block_root)
.or_insert_with(SlotMap::default);
slot_map.slots.insert(slot, state_root);
}
fn prune(&mut self, finalized_slot: Slot) -> HashSet<Hash256> {
let mut pruned_states = HashSet::new();
self.blocks.retain(|_, slot_map| {
slot_map.slots.retain(|slot, state_root| {
let keep = *slot >= finalized_slot;
if !keep {
pruned_states.insert(*state_root);
}
keep
});
!slot_map.slots.is_empty()
});
pruned_states
}
fn delete(&mut self, state_root_to_delete: &Hash256) {
self.blocks.retain(|_, slot_map| {
slot_map
.slots
.retain(|_, state_root| state_root != state_root_to_delete);
!slot_map.slots.is_empty()
});
}
fn delete_block_states(&mut self, block_root: &Hash256) -> Option<SlotMap> {
self.blocks.remove(block_root)
}
}