Tree states optimization using EpochCache (#4429)

* Relocate epoch cache to BeaconState

* Optimize per block processing by pulling previous epoch & current epoch calculation up.

* Revert `get_cow` change (no performance improvement)

* Initialize `EpochCache` in epoch processing and load it from state when getting base rewards.

* Initialize `EpochCache` at start of block processing if required.

* Initialize `EpochCache` in `transition_blocks` if `exclude_cache_builds` is enabled

* Fix epoch cache initialization logic

* Remove FIXME comment.

* Cache previous & current epochs in `consensus_context.rs`.

* Move `get_base_rewards` from `ConsensusContext` to `BeaconState`.

* Update Milhouse version
This commit is contained in:
Jimmy Chen
2023-06-30 11:25:51 +10:00
committed by GitHub
parent 160bbde8a2
commit 2df714e2cd
19 changed files with 237 additions and 196 deletions

View File

@@ -11,6 +11,7 @@ use crate::per_epoch_processing::{
};
use types::{BeaconState, ChainSpec, EthSpec, RelativeEpoch};
use crate::epoch_cache::initialize_epoch_cache;
pub use historical_summaries_update::process_historical_summaries_update;
mod historical_summaries_update;
@@ -71,6 +72,7 @@ pub fn process_epoch<T: EthSpec>(
// Rotate the epoch caches to suit the epoch transition.
state.advance_caches(spec)?;
initialize_epoch_cache(state, state.next_epoch()?, spec)?;
Ok(EpochProcessingSummary::Altair {
participation_cache,