Update beacon_chain_sim

This commit is contained in:
Paul Hauner
2019-12-01 10:38:50 +11:00
parent 9226e47bf5
commit 54e41db24f
6 changed files with 224 additions and 65 deletions

View File

@@ -1,13 +1,15 @@
mod checks;
mod local_network;
use futures::{future, stream, Future, Stream};
use eth1_test_rig::GanacheEth1Instance;
use futures::{stream, Future, Stream};
use local_network::LocalNetwork;
use node_test_rig::{
environment::EnvironmentBuilder, testing_client_config, ClientGenesis, LocalBeaconNode,
LocalValidatorClient, ProductionClient, ValidatorConfig,
};
use std::time::{Duration, SystemTime, UNIX_EPOCH};
use std::time::{Duration, Instant};
use tokio::timer::Interval;
use types::MinimalEthSpec;
pub type E = MinimalEthSpec;
@@ -16,11 +18,11 @@ pub type ValidatorClient<E> = LocalValidatorClient<E>;
fn main() {
let nodes = 4;
let validators_per_node = 64 / nodes;
let validators_per_node = 20;
match async_sim(nodes, validators_per_node, 4) {
Ok(()) => println!("Simulation exited successfully"),
Err(e) => println!("Simulation exited with error: {}", e),
Err(e) => eprintln!("Simulation exited with error: {}", e),
}
}
@@ -34,58 +36,122 @@ fn async_sim(
.multi_threaded_tokio_runtime()?
.build()?;
env.eth2_config.spec.milliseconds_per_slot =
env.eth2_config.spec.milliseconds_per_slot / speed_up_factor;
let eth1_block_time = Duration::from_millis(15_000 / speed_up_factor);
let now = SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("should get system time")
.as_secs();
let spec = &mut env.eth2_config.spec;
let mut beacon_config = testing_client_config();
beacon_config.genesis = ClientGenesis::Interop {
genesis_time: now,
validator_count: node_count * validators_per_node,
};
spec.milliseconds_per_slot = spec.milliseconds_per_slot / speed_up_factor;
spec.eth1_follow_distance = 16;
spec.seconds_per_day = eth1_block_time.as_secs() * spec.eth1_follow_distance * 2;
spec.min_genesis_time = 0;
spec.min_genesis_active_validator_count = 64;
let slot_duration = Duration::from_millis(env.eth2_config.spec.milliseconds_per_slot);
let slot_duration = Duration::from_millis(spec.milliseconds_per_slot);
let validator_count = validators_per_node * node_count;
let deposit_amount = env.eth2_config.spec.max_effective_balance;
let network = LocalNetwork::new(env.core_context(), beacon_config.clone())?;
let context = env.core_context();
let executor = context.executor.clone();
let network_1 = network.clone();
let network_2 = network.clone();
let network_3 = network.clone();
let future = GanacheEth1Instance::new()
.map(move |ganache_eth1_instance| {
let deposit_contract = ganache_eth1_instance.deposit_contract;
let ganache = ganache_eth1_instance.ganache;
let eth1_endpoint = ganache.endpoint();
let deposit_contract_address = deposit_contract.address();
let future = future::ok(())
.and_then(move |()| {
let network = network_1;
// Start a timer that produces eth1 blocks on an interval.
executor.spawn(
Interval::new(Instant::now(), eth1_block_time)
.map_err(|_| eprintln!("Eth1 block timer failed"))
.for_each(move |_| ganache.evm_mine().map_err(|_| ()))
.map_err(|_| eprintln!("Eth1 evm_mine failed"))
.map(|_| ()),
);
for _ in 0..node_count - 1 {
network.add_beacon_node(beacon_config.clone())?;
}
// Submit deposits to the deposit contract.
executor.spawn(
stream::unfold(0..validator_count, move |mut iter| {
iter.next().map(|i| {
println!("Submitting deposit for validator {}...", i);
deposit_contract
.deposit_deterministic_async::<E>(i, deposit_amount)
.map(|_| ((), iter))
})
})
.collect()
.map(|_| ())
.map_err(|e| eprintln!("Error submitting deposit: {}", e)),
);
Ok(())
(deposit_contract_address, eth1_endpoint)
})
.and_then(move |()| {
let network = network_2;
.map(move |(deposit_contract_address, eth1_endpoint)| {
let mut beacon_config = testing_client_config();
beacon_config.genesis = ClientGenesis::DepositContract;
beacon_config.eth1.endpoint = eth1_endpoint;
beacon_config.eth1.deposit_contract_address = deposit_contract_address;
beacon_config.eth1.deposit_contract_deploy_block = 0;
beacon_config.eth1.lowest_cached_block_number = 0;
beacon_config.eth1.follow_distance = 1;
beacon_config.dummy_eth1_backend = false;
beacon_config.sync_eth1_chain = true;
beacon_config
})
.and_then(move |beacon_config| {
LocalNetwork::new(context, beacon_config.clone())
.map(|network| (network, beacon_config))
})
.and_then(move |(network, beacon_config)| {
let network_1 = network.clone();
stream::unfold(0..node_count - 1, move |mut iter| {
iter.next().map(|_| {
network_1
.add_beacon_node(beacon_config.clone())
.map(|()| ((), iter))
})
})
.collect()
.map(|_| network)
})
.and_then(move |network| {
let network_1 = network.clone();
stream::unfold(0..node_count, move |mut iter| {
iter.next().map(|i| {
let indices = (i * validators_per_node..(i + 1) * validators_per_node)
.collect::<Vec<_>>();
network
network_1
.add_validator_client(ValidatorConfig::default(), i, indices)
.map(|()| ((), iter))
})
})
.collect()
.map(|_| ())
.map(|_| network)
})
.and_then(move |_| {
let network = network_3;
.and_then(move |network| {
checks::verify_first_finalization(network.clone(), slot_duration)
.join(checks::verify_validator_onboarding(
network.clone(),
slot_duration,
validator_count,
))
.map(|_| network)
})
.map(|network| {
println!(
"Simulation complete. Finished with {} beacon nodes and {} validator clients",
network.beacon_node_count(),
network.validator_client_count()
);
checks::verify_first_finalization(network, slot_duration)
// Be explicit about dropping the network, as this kills all the nodes. This ensures
// all the checks have adequate time to pass.
drop(network)
});
env.runtime().block_on(future)