Upgrade sim (#972)

* Add progress on duties refactor

* Add simple is_aggregator bool to val subscription

* Add the no-eth1-sim, refactor sim
This commit is contained in:
Paul Hauner
2020-03-30 16:42:03 +11:00
committed by Age Manning
parent aa6f838c3c
commit 7305e9e5d9
6 changed files with 523 additions and 335 deletions

View File

@@ -1,10 +1,116 @@
use crate::checks::{epoch_delay, verify_all_finalized_at};
use crate::local_network::LocalNetwork;
use futures::{Future, IntoFuture};
use clap::ArgMatches;
use futures::{future, Future, IntoFuture};
use node_test_rig::ClientConfig;
use node_test_rig::{environment::EnvironmentBuilder, testing_client_config, ValidatorConfig};
use std::time::Duration;
use types::{Epoch, EthSpec};
pub fn run_syncing_sim(matches: &ArgMatches) -> Result<(), String> {
let initial_delay = value_t!(matches, "initial_delay", u64).unwrap_or(50);
let sync_delay = value_t!(matches, "sync_delay", u64).unwrap_or(10);
let speed_up_factor = value_t!(matches, "speedup", u64).unwrap_or(15);
let strategy = value_t!(matches, "strategy", String).unwrap_or("all".into());
println!("Syncing Simulator:");
println!(" initial_delay:{}", initial_delay);
println!(" sync delay:{}", sync_delay);
println!(" speed up factor:{}", speed_up_factor);
println!(" strategy:{}", strategy);
let log_level = "debug";
let log_format = None;
syncing_sim(
speed_up_factor,
initial_delay,
sync_delay,
strategy,
log_level,
log_format,
)
}
fn syncing_sim(
speed_up_factor: u64,
initial_delay: u64,
sync_delay: u64,
strategy: String,
log_level: &str,
log_format: Option<&str>,
) -> Result<(), String> {
let mut env = EnvironmentBuilder::minimal()
.async_logger(log_level, log_format)?
.multi_threaded_tokio_runtime()?
.build()?;
let spec = &mut env.eth2_config.spec;
let end_after_checks = true;
spec.milliseconds_per_slot = spec.milliseconds_per_slot / speed_up_factor;
spec.min_genesis_time = 0;
spec.min_genesis_active_validator_count = 16;
let slot_duration = Duration::from_millis(spec.milliseconds_per_slot);
let context = env.core_context();
let num_validators = 8;
let beacon_config = testing_client_config();
let future = LocalNetwork::new(context, beacon_config.clone())
/*
* Add a validator client which handles all validators from the genesis state.
*/
.and_then(move |network| {
network
.add_validator_client(ValidatorConfig::default(), 0, (0..num_validators).collect())
.map(|_| network)
})
/*
* Start the processes that will run checks on the network as it runs.
*/
.and_then(move |network| {
// The `final_future` either completes immediately or never completes, depending on the value
// of `end_after_checks`.
let final_future: Box<dyn Future<Item = (), Error = String> + Send> =
if end_after_checks {
Box::new(future::ok(()).map_err(|()| "".to_string()))
} else {
Box::new(future::empty().map_err(|()| "".to_string()))
};
future::ok(())
// Check all syncing strategies one after other.
.join(pick_strategy(
&strategy,
network.clone(),
beacon_config.clone(),
slot_duration,
initial_delay,
sync_delay,
))
.join(final_future)
.map(|_| network)
})
/*
* End the simulation by dropping the network. This will kill all running beacon nodes and
* validator clients.
*/
.map(|network| {
println!(
"Simulation complete. Finished with {} beacon nodes and {} validator clients",
network.beacon_node_count(),
network.validator_client_count()
);
// Be explicit about dropping the network, as this kills all the nodes. This ensures
// all the checks have adequate time to pass.
drop(network)
});
env.runtime().block_on(future)
}
pub fn pick_strategy<E: EthSpec>(
strategy: &str,
network: LocalNetwork<E>,