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Add bones of execution_layer
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159
beacon_node/execution_layer/src/engines.rs
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159
beacon_node/execution_layer/src/engines.rs
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@@ -0,0 +1,159 @@
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use crate::engine_api::{EngineApi, Error as EngineApiError};
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use futures::future::join_all;
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use slog::{crit, error, info, warn, Logger};
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use std::future::Future;
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use tokio::sync::RwLock;
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#[derive(Copy, Clone, PartialEq)]
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enum EngineState {
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Online,
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Offline,
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}
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impl EngineState {
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fn set_online(&mut self) {
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*self = EngineState::Online
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}
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fn set_offline(&mut self) {
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*self = EngineState::Offline
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}
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fn is_online(&self) -> bool {
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*self == EngineState::Online
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}
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fn is_offline(&self) -> bool {
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*self == EngineState::Offline
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}
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}
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pub struct Engine<T> {
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pub id: String,
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pub api: T,
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state: RwLock<EngineState>,
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}
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impl<T> Engine<T> {
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pub fn new(id: String, api: T) -> Self {
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Self {
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id,
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api,
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state: RwLock::new(EngineState::Offline),
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}
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}
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}
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pub struct Engines<T> {
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pub engines: Vec<Engine<T>>,
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pub log: Logger,
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}
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#[derive(Debug)]
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pub enum EngineError {
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Offline { id: String },
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Api { id: String, error: EngineApiError },
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}
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impl<T: EngineApi> Engines<T> {
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async fn upcheck_offline(&self) {
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let upcheck_futures = self.engines.iter().map(|engine| async move {
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let mut state = engine.state.write().await;
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if state.is_offline() {
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match engine.api.upcheck().await {
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Ok(()) => {
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info!(
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self.log,
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"Execution engine online";
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"id" => &engine.id
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);
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state.set_online()
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}
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Err(e) => {
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warn!(
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self.log,
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"Execution engine offline";
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"error" => ?e,
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"id" => &engine.id
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)
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}
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}
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}
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*state
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});
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let num_online = join_all(upcheck_futures)
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.await
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.into_iter()
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.filter(|state: &EngineState| state.is_online())
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.count();
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if num_online == 0 {
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crit!(
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self.log,
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"No execution engines online";
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)
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}
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}
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pub async fn first_success<'a, F, G, H>(&'a self, func: F) -> Result<H, Vec<EngineError>>
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where
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F: Fn(&'a Engine<T>) -> G + Copy,
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G: Future<Output = Result<H, EngineApiError>>,
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{
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match self.first_success_without_retry(func).await {
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Ok(result) => Ok(result),
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Err(mut first_errors) => {
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// Try to recover some nodes.
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self.upcheck_offline().await;
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// Retry the call on all nodes.
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match self.first_success_without_retry(func).await {
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Ok(result) => Ok(result),
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Err(second_errors) => {
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first_errors.extend(second_errors);
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Err(first_errors)
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}
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}
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}
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}
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}
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async fn first_success_without_retry<'a, F, G, H>(
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&'a self,
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func: F,
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) -> Result<H, Vec<EngineError>>
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where
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F: Fn(&'a Engine<T>) -> G,
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G: Future<Output = Result<H, EngineApiError>>,
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{
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let mut errors = vec![];
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for engine in &self.engines {
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let engine_online = engine.state.read().await.is_online();
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if engine_online {
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match func(engine).await {
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Ok(result) => return Ok(result),
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Err(error) => {
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error!(
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self.log,
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"Execution engine call failed";
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"error" => ?error,
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"id" => &engine.id
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);
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engine.state.write().await.set_offline();
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errors.push(EngineError::Api {
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id: engine.id.clone(),
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error,
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})
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}
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}
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} else {
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errors.push(EngineError::Offline {
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id: engine.id.clone(),
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})
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}
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}
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Err(errors)
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}
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}
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