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Temp commit - Re-building validator RPC API
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@@ -10,9 +10,8 @@ use self::traits::{BeaconNode, BeaconNodeError};
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use bls::PublicKey;
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use futures::Async;
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use slog::{debug, error, info};
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use slot_clock::SlotClock;
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use std::sync::Arc;
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use types::{ChainSpec, Epoch, Slot};
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use types::{Epoch, Slot};
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum UpdateOutcome {
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@@ -30,8 +29,6 @@ pub enum UpdateOutcome {
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#[derive(Debug, PartialEq)]
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pub enum Error {
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SlotClockError,
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SlotUnknowable,
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EpochMapPoisoned,
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BeaconNodeError(BeaconNodeError),
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}
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@@ -40,27 +37,23 @@ pub enum Error {
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/// Node.
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///
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/// This keeps track of all validator keys and required voting slots.
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pub struct DutiesManager<T: SlotClock, U: BeaconNode> {
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pub struct DutiesManager<U: BeaconNode> {
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pub duties_map: Arc<EpochDutiesMap>,
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/// A list of all public keys known to the validator service.
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pub pubkeys: Vec<PublicKey>,
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pub spec: Arc<ChainSpec>,
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pub slot_clock: Arc<T>,
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pub slots_per_epoch: u64,
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pub beacon_node: Arc<U>,
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}
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impl<T: SlotClock, U: BeaconNode> DutiesManager<T, U> {
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impl<U: BeaconNode> DutiesManager<U> {
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/// Check the Beacon Node for `EpochDuties`.
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///
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/// The present `epoch` will be learned from the supplied `SlotClock`. In production this will
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/// be a wall-clock (e.g., system time, remote server time, etc.).
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fn update(&self, slot: Slot) -> Result<UpdateOutcome, Error> {
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let epoch = slot.epoch(self.spec.slots_per_epoch);
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let epoch = slot.epoch(self.slots_per_epoch);
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if let Some(duties) = self
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.beacon_node
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.request_shuffling(epoch, &self.pubkeys[0])?
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{
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if let Some(duties) = self.beacon_node.request_shuffling(epoch, &self.pubkeys)? {
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// If these duties were known, check to see if they're updates or identical.
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let result = if let Some(known_duties) = self.duties_map.get(epoch)? {
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if known_duties == duties {
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