Development feature flag - Disable backfill (#4537)

Often when testing I have to create a hack which is annoying to maintain. 

I think it might be handy to add a custom compile-time flag that developers can use if they want to test things locally without having to backfill a bunch of blocks.

There is probably an argument to have a feature called "backfill" which is enabled by default and can be disabled. I didn't go this route because I think it's counter-intuitive to have a feature that enables a core and necessary behaviour.
This commit is contained in:
Age Manning
2023-07-31 01:53:08 +00:00
parent 117802cef1
commit 8654f20028
3 changed files with 14 additions and 1 deletions

View File

@@ -395,6 +395,7 @@ impl<T: BeaconChainTypes> SyncManager<T> {
// If we would otherwise be synced, first check if we need to perform or
// complete a backfill sync.
#[cfg(not(feature = "disable_backfill"))]
if matches!(sync_state, SyncState::Synced) {
// Determine if we need to start/resume/restart a backfill sync.
match self.backfill_sync.start(&mut self.network) {
@@ -419,6 +420,7 @@ impl<T: BeaconChainTypes> SyncManager<T> {
}
Some((RangeSyncType::Finalized, start_slot, target_slot)) => {
// If there is a backfill sync in progress pause it.
#[cfg(not(feature = "disable_backfill"))]
self.backfill_sync.pause();
SyncState::SyncingFinalized {
@@ -428,6 +430,7 @@ impl<T: BeaconChainTypes> SyncManager<T> {
}
Some((RangeSyncType::Head, start_slot, target_slot)) => {
// If there is a backfill sync in progress pause it.
#[cfg(not(feature = "disable_backfill"))]
self.backfill_sync.pause();
SyncState::SyncingHead {