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https://github.com/sigp/lighthouse.git
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BN Fallback v2 (#2080)
## Issue Addressed - Resolves #1883 ## Proposed Changes This follows on from @blacktemplar's work in #2018. - Allows the VC to connect to multiple BN for redundancy. - Update the simulator so some nodes always need to rely on their fallback. - Adds some extra deprecation warnings for `--eth1-endpoint` - Pass `SignatureBytes` as a reference instead of by value. ## Additional Info NA Co-authored-by: blacktemplar <blacktemplar@a1.net>
This commit is contained in:
463
validator_client/src/beacon_node_fallback.rs
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463
validator_client/src/beacon_node_fallback.rs
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@@ -0,0 +1,463 @@
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//! Allows for a list of `BeaconNodeHttpClient` to appear as a single entity which will exhibits
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//! "fallback" behaviour; it will try a request on all of the nodes until one or none of them
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//! succeed.
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use crate::check_synced::check_synced;
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use crate::http_metrics::metrics::{inc_counter_vec, ENDPOINT_ERRORS, ENDPOINT_REQUESTS};
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use environment::RuntimeContext;
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use eth2::BeaconNodeHttpClient;
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use futures::future;
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use slog::{error, info, warn, Logger};
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use slot_clock::SlotClock;
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use std::fmt;
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use std::fmt::Debug;
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use std::future::Future;
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use std::marker::PhantomData;
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use std::sync::Arc;
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use std::time::Duration;
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use tokio::{sync::RwLock, time::sleep};
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use types::{ChainSpec, EthSpec};
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/// The number of seconds *prior* to slot start that we will try and update the state of fallback
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/// nodes.
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///
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/// Ideally this should be somewhere between 2/3rds through the slot and the end of it. If we set it
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/// too early, we risk switching nodes between the time of publishing an attestation and publishing
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/// an aggregate; this may result in a missed aggregation. If we set this time too late, we risk not
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/// having the correct nodes up and running prior to the start of the slot.
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const SLOT_LOOKAHEAD: Duration = Duration::from_secs(1);
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/// Starts a service that will routinely try and update the status of the provided `beacon_nodes`.
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///
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/// See `SLOT_LOOKAHEAD` for information about when this should run.
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pub fn start_fallback_updater_service<T: SlotClock + 'static, E: EthSpec>(
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context: RuntimeContext<E>,
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beacon_nodes: Arc<BeaconNodeFallback<T, E>>,
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) -> Result<(), &'static str> {
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let executor = context.executor;
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if beacon_nodes.slot_clock.is_none() {
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return Err("Cannot start fallback updater without slot clock");
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}
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let future = async move {
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loop {
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beacon_nodes.update_unready_candidates().await;
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let sleep_time = beacon_nodes
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.slot_clock
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.as_ref()
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.and_then(|slot_clock| {
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let slot = slot_clock.now()?;
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let till_next_slot = slot_clock.duration_to_slot(slot + 1)?;
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till_next_slot.checked_sub(SLOT_LOOKAHEAD)
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})
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.unwrap_or_else(|| Duration::from_secs(1));
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sleep(sleep_time).await
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}
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};
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executor.spawn(future, "fallback");
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Ok(())
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}
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/// Indicates if a beacon node must be synced before some action is performed on it.
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#[derive(PartialEq, Clone, Copy)]
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pub enum RequireSynced {
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Yes,
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No,
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}
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impl PartialEq<bool> for RequireSynced {
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fn eq(&self, other: &bool) -> bool {
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if *other {
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*self == RequireSynced::Yes
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} else {
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*self == RequireSynced::No
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}
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}
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}
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#[derive(Debug)]
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pub enum Error<E> {
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/// The node was unavailable and we didn't attempt to contact it.
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Unavailable(CandidateError),
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/// We attempted to contact the node but it failed.
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RequestFailed(E),
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}
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impl<E> Error<E> {
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pub fn request_failure(&self) -> Option<&E> {
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match self {
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Error::RequestFailed(e) => Some(e),
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_ => None,
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}
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}
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}
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/// The list of errors encountered whilst attempting to perform a query.
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pub struct AllErrored<E>(pub Vec<(String, Error<E>)>);
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impl<E: Debug> fmt::Display for AllErrored<E> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "All endpoints failed")?;
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for (i, (id, error)) in self.0.iter().enumerate() {
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let comma = if i + 1 < self.0.len() { "," } else { "" };
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write!(f, " {} => {:?}{}", id, error, comma)?;
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}
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Ok(())
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}
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}
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/// Reasons why a candidate might not be ready.
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#[derive(Debug, Clone, Copy)]
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pub enum CandidateError {
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Uninitialized,
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Offline,
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Incompatible,
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NotSynced,
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}
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/// Represents a `BeaconNodeHttpClient` inside a `BeaconNodeFallback` that may or may not be used
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/// for a query.
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pub struct CandidateBeaconNode<E> {
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beacon_node: BeaconNodeHttpClient,
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status: RwLock<Result<(), CandidateError>>,
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_phantom: PhantomData<E>,
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}
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impl<E: EthSpec> CandidateBeaconNode<E> {
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/// Instantiate a new node.
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pub fn new(beacon_node: BeaconNodeHttpClient) -> Self {
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Self {
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beacon_node,
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status: RwLock::new(Err(CandidateError::Uninitialized)),
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_phantom: PhantomData,
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}
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}
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/// Returns the status of `self`.
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///
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/// If `RequiredSynced::No`, any `NotSynced` node will be ignored and mapped to `Ok(())`.
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pub async fn status(&self, synced: RequireSynced) -> Result<(), CandidateError> {
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match *self.status.read().await {
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Err(CandidateError::NotSynced) if synced == false => Ok(()),
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other => other,
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}
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}
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/// Indicate that `self` is offline.
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pub async fn set_offline(&self) {
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*self.status.write().await = Err(CandidateError::Offline)
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}
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/// Perform some queries against the node to determine if it is a good candidate, updating
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/// `self.status` and returning that result.
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pub async fn refresh_status<T: SlotClock>(
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&self,
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slot_clock: Option<&T>,
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spec: &ChainSpec,
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log: &Logger,
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) -> Result<(), CandidateError> {
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let mut status = self.status.write().await;
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if let Err(e) = self.is_online(log).await {
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*status = Err(e);
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} else if let Err(e) = self.is_compatible(spec, log).await {
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*status = Err(e);
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} else if let Err(e) = self.is_synced(slot_clock, log).await {
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*status = Err(e);
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} else {
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*status = Ok(())
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}
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*status
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}
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/// Checks if the node is reachable.
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async fn is_online(&self, log: &Logger) -> Result<(), CandidateError> {
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let result = self
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.beacon_node
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.get_node_version()
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.await
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.map(|body| body.data.version);
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match result {
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Ok(version) => {
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info!(
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log,
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"Connected to beacon node";
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"version" => version,
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"endpoint" => %self.beacon_node,
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);
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Ok(())
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}
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Err(e) => {
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warn!(
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log,
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"Offline beacon node";
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"error" => %e,
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"endpoint" => %self.beacon_node,
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);
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Err(CandidateError::Offline)
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}
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}
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}
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/// Checks if the node has the correct specification.
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async fn is_compatible(&self, spec: &ChainSpec, log: &Logger) -> Result<(), CandidateError> {
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let yaml_config = self
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.beacon_node
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.get_config_spec()
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.await
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.map_err(|e| {
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error!(
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log,
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"Unable to read spec from beacon node";
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"error" => %e,
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"endpoint" => %self.beacon_node,
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);
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CandidateError::Offline
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})?
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.data;
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let beacon_node_spec = yaml_config
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.apply_to_chain_spec::<E>(&E::default_spec())
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.ok_or_else(|| {
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error!(
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log,
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"The minimal/mainnet spec type of the beacon node does not match the validator \
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client. See the --network command.";
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"endpoint" => %self.beacon_node,
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);
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CandidateError::Incompatible
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})?;
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if *spec == beacon_node_spec {
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Ok(())
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} else {
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error!(
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log,
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"The beacon node is using a different Eth2 specification to this validator client. \
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See the --network command.";
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"endpoint" => %self.beacon_node,
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);
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Err(CandidateError::Incompatible)
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}
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}
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/// Checks if the beacon node is synced.
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async fn is_synced<T: SlotClock>(
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&self,
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slot_clock: Option<&T>,
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log: &Logger,
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) -> Result<(), CandidateError> {
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if let Some(slot_clock) = slot_clock {
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match check_synced(&self.beacon_node, slot_clock, Some(log)).await {
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r @ Err(CandidateError::NotSynced) => {
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warn!(
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log,
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"Beacon node is not synced";
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"endpoint" => %self.beacon_node,
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);
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r
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}
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result => result,
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}
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} else {
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// Skip this check if we don't supply a slot clock.
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Ok(())
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}
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}
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}
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/// A collection of `CandidateBeaconNode` that can be used to perform requests with "fallback"
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/// behaviour, where the failure of one candidate results in the next candidate receiving an
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/// identical query.
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pub struct BeaconNodeFallback<T, E> {
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candidates: Vec<CandidateBeaconNode<E>>,
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slot_clock: Option<T>,
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spec: ChainSpec,
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log: Logger,
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}
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impl<T: SlotClock, E: EthSpec> BeaconNodeFallback<T, E> {
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pub fn new(candidates: Vec<CandidateBeaconNode<E>>, spec: ChainSpec, log: Logger) -> Self {
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Self {
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candidates,
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slot_clock: None,
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spec,
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log,
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}
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}
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/// Used to update the slot clock post-instantiation.
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///
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/// This is the result of a chicken-and-egg issue where `Self` needs a slot clock for some
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/// operations, but `Self` is required to obtain the slot clock since we need the genesis time
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/// from a beacon node.
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pub fn set_slot_clock(&mut self, slot_clock: T) {
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self.slot_clock = Some(slot_clock);
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}
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/// The count of candidates, regardless of their state.
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pub async fn num_total(&self) -> usize {
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self.candidates.len()
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}
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/// The count of synced and ready candidates.
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pub async fn num_synced(&self) -> usize {
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let mut n = 0;
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for candidate in &self.candidates {
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if candidate.status(RequireSynced::Yes).await.is_ok() {
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n += 1
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}
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}
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n
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}
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/// The count of candidates that are online and compatible, but not necessarily synced.
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pub async fn num_available(&self) -> usize {
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let mut n = 0;
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for candidate in &self.candidates {
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if candidate.status(RequireSynced::No).await.is_ok() {
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n += 1
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}
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}
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n
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}
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/// Loop through any `self.candidates` that we don't think are online, compatible or synced and
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/// poll them to see if their status has changed.
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///
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/// We do not poll nodes that are synced to avoid sending additional requests when everything is
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/// going smoothly.
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pub async fn update_unready_candidates(&self) {
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let mut futures = Vec::new();
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for candidate in &self.candidates {
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// There is a potential race condition between having the read lock and the write
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// lock. The worst case of this race is running `try_become_ready` twice, which is
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// acceptable.
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//
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// Note: `RequireSynced` is always set to false here. This forces us to recheck the sync
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// status of nodes that were previously not-synced.
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if candidate.status(RequireSynced::Yes).await.is_err() {
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// There exists a race-condition that could result in `refresh_status` being called
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// when the status does not require refreshing anymore. This deemed is an
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// acceptable inefficiency.
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futures.push(candidate.refresh_status(
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self.slot_clock.as_ref(),
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&self.spec,
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&self.log,
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));
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}
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}
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//run all updates concurrently and ignore results
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let _ = future::join_all(futures).await;
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}
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/// Run `func` against each candidate in `self`, returning immediately if a result is found.
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/// Otherwise, return all the errors encountered along the way.
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///
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/// First this function will try all nodes with a suitable status. If no candidates are suitable
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/// or all the requests fail, it will try updating the status of all unsuitable nodes and
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/// re-running `func` again.
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pub async fn first_success<'a, F, O, Err, R>(
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&'a self,
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require_synced: RequireSynced,
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func: F,
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) -> Result<O, AllErrored<Err>>
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where
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F: Fn(&'a BeaconNodeHttpClient) -> R,
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R: Future<Output = Result<O, Err>>,
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{
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let mut errors = vec![];
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let mut to_retry = vec![];
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let mut retry_unsynced = vec![];
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// Run `func` using a `candidate`, returning the value or capturing errors.
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//
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// We use a macro instead of a closure here since it is not trivial to move `func` into a
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// closure.
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macro_rules! try_func {
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($candidate: ident) => {{
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inc_counter_vec(&ENDPOINT_REQUESTS, &[$candidate.beacon_node.as_ref()]);
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// There exists a race condition where `func` may be called when the candidate is
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// actually not ready. We deem this an acceptable inefficiency.
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match func(&$candidate.beacon_node).await {
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Ok(val) => return Ok(val),
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Err(e) => {
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// If we have an error on this function, make the client as not-ready.
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//
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// There exists a race condition where the candidate may have been marked
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// as ready between the `func` call and now. We deem this an acceptable
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// inefficiency.
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$candidate.set_offline().await;
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errors.push(($candidate.beacon_node.to_string(), Error::RequestFailed(e)));
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inc_counter_vec(&ENDPOINT_ERRORS, &[$candidate.beacon_node.as_ref()]);
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}
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}
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}};
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}
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// First pass: try `func` on all synced and ready candidates.
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//
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// This ensures that we always choose a synced node if it is available.
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for candidate in &self.candidates {
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match candidate.status(RequireSynced::Yes).await {
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Err(e @ CandidateError::NotSynced) if require_synced == false => {
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// This client is unsynced we will try it after trying all synced clients
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retry_unsynced.push(candidate);
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errors.push((candidate.beacon_node.to_string(), Error::Unavailable(e)));
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}
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Err(e) => {
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// This client was not ready on the first pass, we might try it again later.
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to_retry.push(candidate);
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errors.push((candidate.beacon_node.to_string(), Error::Unavailable(e)));
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}
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_ => try_func!(candidate),
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}
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}
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// Second pass: try `func` on ready unsynced candidates. This only runs if we permit
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// unsynced candidates.
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//
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// Due to async race-conditions, it is possible that we will send a request to a candidate
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// that has been set to an offline/unready status. This is acceptable.
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if require_synced == false {
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for candidate in retry_unsynced {
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try_func!(candidate);
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}
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}
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// Third pass: try again, attempting to make non-ready clients become ready.
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for candidate in to_retry {
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// If the candidate hasn't luckily transferred into the correct state in the meantime,
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// force an update of the state.
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let new_status = match candidate.status(require_synced).await {
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Ok(()) => Ok(()),
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Err(_) => {
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candidate
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.refresh_status(self.slot_clock.as_ref(), &self.spec, &self.log)
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.await
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}
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};
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match new_status {
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Ok(()) => try_func!(candidate),
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Err(CandidateError::NotSynced) if require_synced == false => try_func!(candidate),
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Err(e) => {
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errors.push((candidate.beacon_node.to_string(), Error::Unavailable(e)));
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}
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}
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}
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// There were no candidates already ready and we were unable to make any of them ready.
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Err(AllErrored(errors))
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}
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}
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Block a user