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Implement skeleton network/sync framework.
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@@ -1,27 +1,26 @@
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use types::{H256,Slot}
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use libp2p::PeerId;
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use types::{Hash256, Slot};
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/// Messages between nodes across the network.
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pub enum NodeMessage {
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Status(Status),
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BlockRequest,
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}
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pub struct Status {
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/// Current node version.
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version: u8
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/// Genesis Hash.
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genesis_hash: H256
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/// Best known slot number.
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best_slot: Slot
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/// Best known slot hash.
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best_slot_hash: H256
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/// Current node version.
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version: u8,
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/// Genesis Hash.
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genesis_hash: Hash256,
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/// Best known slot number.
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best_slot: Slot,
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/// Best known slot hash.
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best_slot_hash: Hash256,
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}
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/// Types of messages that the network service can receive.
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pub enum NetworkMessage {
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/// Send a message to libp2p service.
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//TODO: Define typing for messages accross the wire
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Send(Node, Message),
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//TODO: Define typing for messages across the wire
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Send(PeerId, NodeMessage),
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}
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