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Make #stateprocessingcompileagain
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@@ -159,9 +159,10 @@ pub fn process_crosslinks<T: EthSpec>(
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state.previous_crosslinks = state.current_crosslinks.clone();
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for epoch in vec![state.previous_epoch(), state.current_epoch()] {
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for offset in 0..state.get_epoch_committee_count(epoch, spec) {
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let shard = (state.get_epoch_start_shard(epoch, spec) + offset) % spec.shard_count;
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for relative_epoch in vec![RelativeEpoch::Previous, RelativeEpoch::Current] {
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let epoch = relative_epoch.into_epoch(state.current_epoch());
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for offset in 0..state.get_epoch_committee_count(relative_epoch)? {
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let shard = (state.get_epoch_start_shard(relative_epoch)? + offset) % spec.shard_count;
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let crosslink_committee = state.get_crosslink_committee(epoch, shard, spec)?;
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let winning_root = winning_root(state, shard, epoch, spec)?;
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@@ -211,9 +212,7 @@ pub fn process_final_updates<T: EthSpec>(
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}
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// Update start shard.
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state.latest_start_shard = (state.latest_start_shard
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+ state.get_shard_delta(current_epoch, spec))
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% T::ShardCount::to_u64();
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state.latest_start_shard = state.next_epoch_start_shard()?;
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// This is a hack to allow us to update index roots and slashed balances for the next epoch.
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//
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