use super::batch::{Batch, BatchId, PendingBatches}; use super::batch_processing::{spawn_batch_processor, BatchProcessResult}; use crate::sync::network_context::SyncNetworkContext; use crate::sync::SyncMessage; use beacon_chain::{BeaconChain, BeaconChainTypes}; use eth2_libp2p::rpc::RequestId; use eth2_libp2p::PeerId; use rand::prelude::*; use slog::{crit, debug, warn}; use std::collections::HashSet; use std::sync::Weak; use tokio::sync::mpsc; use types::{BeaconBlock, Hash256, Slot}; /// Blocks are downloaded in batches from peers. This constant specifies how many blocks per batch /// is requested. There is a timeout for each batch request. If this value is too high, we will /// downvote peers with poor bandwidth. This can be set arbitrarily high, in which case the /// responder will fill the response up to the max request size, assuming they have the bandwidth /// to do so. pub const BLOCKS_PER_BATCH: u64 = 50; /// The number of times to retry a batch before the chain is considered failed and removed. const MAX_BATCH_RETRIES: u8 = 5; /// The maximum number of batches to queue before requesting more. const BATCH_BUFFER_SIZE: u8 = 5; /// Invalid batches are attempted to be re-downloaded from other peers. If they cannot be processed /// after `INVALID_BATCH_LOOKUP_ATTEMPTS` times, the chain is considered faulty and all peers will /// be downvoted. const _INVALID_BATCH_LOOKUP_ATTEMPTS: u8 = 3; /// A return type for functions that act on a `Chain` which informs the caller whether the chain /// has been completed and should be removed or to be kept if further processing is /// required. pub enum ProcessingResult { KeepChain, RemoveChain, } /// A chain of blocks that need to be downloaded. Peers who claim to contain the target head /// root are grouped into the peer pool and queried for batches when downloading the /// chain. pub struct SyncingChain { /// The original start slot when this chain was initialised. pub start_slot: Slot, /// The target head slot. pub target_head_slot: Slot, /// The target head root. pub target_head_root: Hash256, /// The batches that are currently awaiting a response from a peer. An RPC request for these /// have been sent. pub pending_batches: PendingBatches, /// The batches that have been downloaded and are awaiting processing and/or validation. completed_batches: Vec>, /// Batches that have been processed and awaiting validation before being removed. processed_batches: Vec>, /// The peers that agree on the `target_head_slot` and `target_head_root` as a canonical chain /// and thus available to download this chain from. pub peer_pool: HashSet, /// The next batch_id that needs to be downloaded. to_be_downloaded_id: BatchId, /// The next batch id that needs to be processed. to_be_processed_id: BatchId, /// The last batch id that was processed. last_processed_id: BatchId, /// The current state of the chain. pub state: ChainSyncingState, /// A random id given to a batch process request. This is None if there is no ongoing batch /// process. current_processing_id: Option, /// A send channel to the sync manager. This is given to the batch processor thread to report /// back once batch processing has completed. sync_send: mpsc::UnboundedSender>, chain: Weak>, /// A reference to the sync logger. log: slog::Logger, } #[derive(PartialEq)] pub enum ChainSyncingState { /// The chain is not being synced. Stopped, /// The chain is undergoing syncing. Syncing, } impl SyncingChain { pub fn new( start_slot: Slot, target_head_slot: Slot, target_head_root: Hash256, peer_id: PeerId, sync_send: mpsc::UnboundedSender>, chain: Weak>, log: slog::Logger, ) -> Self { let mut peer_pool = HashSet::new(); peer_pool.insert(peer_id); SyncingChain { start_slot, target_head_slot, target_head_root, pending_batches: PendingBatches::new(), completed_batches: Vec::new(), processed_batches: Vec::new(), peer_pool, to_be_downloaded_id: BatchId(1), to_be_processed_id: BatchId(1), last_processed_id: BatchId(0), state: ChainSyncingState::Stopped, current_processing_id: None, sync_send, chain, log, } } /// A batch of blocks has been received. This function gets run on all chains and should /// return Some if the request id matches a pending request on this chain, or None if it does /// not. /// /// If the request corresponds to a pending batch, this function processes the completed /// batch. pub fn on_block_response( &mut self, network: &mut SyncNetworkContext, request_id: RequestId, beacon_block: &Option>, ) -> Option<()> { if let Some(block) = beacon_block { // This is not a stream termination, simply add the block to the request self.pending_batches.add_block(request_id, block.clone()) } else { // A stream termination has been sent. This batch has ended. Process a completed batch. let batch = self.pending_batches.remove(request_id)?; self.handle_completed_batch(network, batch); Some(()) } } /// A completed batch has been received, process the batch. /// This will return `ProcessingResult::KeepChain` if the chain has not completed or /// failed indicating that further batches are required. fn handle_completed_batch( &mut self, network: &mut SyncNetworkContext, batch: Batch, ) { // An entire batch of blocks has been received. This functions checks to see if it can be processed, // remove any batches waiting to be verified and if this chain is syncing, request new // blocks for the peer. debug!(self.log, "Completed batch received"; "id"=> *batch.id, "blocks"=>batch.downloaded_blocks.len(), "awaiting_batches" => self.completed_batches.len()); // verify the range of received blocks // Note that the order of blocks is verified in block processing if let Some(last_slot) = batch.downloaded_blocks.last().map(|b| b.slot) { // the batch is non-empty if batch.start_slot > batch.downloaded_blocks[0].slot || batch.end_slot < last_slot { warn!(self.log, "BlocksByRange response returned out of range blocks"; "response_initial_slot" => batch.downloaded_blocks[0].slot, "requested_initial_slot" => batch.start_slot); network.downvote_peer(batch.current_peer); self.to_be_processed_id = batch.id; // reset the id back to here, when incrementing, it will check against completed batches return; } } // Add this completed batch to the list of completed batches. This list will then need to // be checked if any batches can be processed and verified for errors or invalid responses // from peers. The logic is simpler to create this ordered batch list and to then process // the list. let insert_index = self .completed_batches .binary_search(&batch) .unwrap_or_else(|index| index); self.completed_batches.insert(insert_index, batch); // We have a list of completed batches. It is not sufficient to process batch successfully // to consider the batch correct. This is because batches could be erroneously empty, or // incomplete. Therefore, a batch is considered valid, only if the next sequential batch is // processed successfully. Therefore the `completed_batches` will store batches that have // already be processed but not verified and therefore have Id's less than // `self.to_be_processed_id`. // pre-emptively request more blocks from peers whilst we process current blocks, self.request_batches(network); // Try and process any completed batches. This will spawn a new task to process any blocks // that are ready to be processed. self.process_completed_batches(); } /// Tries to process any batches if there are any available and we are not currently processing /// other batches. fn process_completed_batches(&mut self) { // Only process batches if this chain is Syncing if self.state != ChainSyncingState::Syncing { return; } // Only process one batch at a time if self.current_processing_id.is_some() { return; } // Check if there is a batch ready to be processed while !self.completed_batches.is_empty() && self.completed_batches[0].id == self.to_be_processed_id { let batch = self.completed_batches.remove(0); if batch.downloaded_blocks.is_empty() { // The batch was empty, consider this processed and move to the next batch self.processed_batches.push(batch); *self.to_be_processed_id += 1; continue; } // send the batch to the batch processor thread return self.process_batch(batch); } } /// Sends a batch to the batch processor. fn process_batch(&mut self, batch: Batch) { // only spawn one instance at a time let processing_id: u64 = rand::random(); self.current_processing_id = Some(processing_id); spawn_batch_processor( self.chain.clone(), processing_id, batch, self.sync_send.clone(), self.log.clone(), ); } /// The block processor has completed processing a batch. This function handles the result /// of the batch processor. pub fn on_batch_process_result( &mut self, network: &mut SyncNetworkContext, processing_id: u64, batch: &mut Option>, result: &BatchProcessResult, ) -> Option { if Some(processing_id) != self.current_processing_id { // batch process doesn't belong to this chain return None; } // Consume the batch option let batch = batch.take().or_else(|| { crit!(self.log, "Processed batch taken by another chain"); None })?; // double check batches are processed in order TODO: Remove for prod if batch.id != self.to_be_processed_id { crit!(self.log, "Batch processed out of order"; "processed_batch_id" => *batch.id, "expected_id" => *self.to_be_processed_id); } self.current_processing_id = None; let res = match result { BatchProcessResult::Success => { *self.to_be_processed_id += 1; // This variable accounts for skip slots and batches that were not actually // processed due to having no blocks. self.last_processed_id = batch.id; // Remove any validate batches awaiting validation. // Only batches that have blocks are processed here, therefore all previous batches // have been correct. let last_processed_id = self.last_processed_id; self.processed_batches .retain(|batch| batch.id.0 >= last_processed_id.0); // add the current batch to processed batches to be verified in the future. We are // only uncertain about this batch, if it has not returned all blocks. if batch.downloaded_blocks.len() < BLOCKS_PER_BATCH as usize { self.processed_batches.push(batch); } // check if the chain has completed syncing if self.start_slot + *self.last_processed_id * BLOCKS_PER_BATCH >= self.target_head_slot { // chain is completed ProcessingResult::RemoveChain } else { // chain is not completed // attempt to request more batches self.request_batches(network); // attempt to process more batches self.process_completed_batches(); // keep the chain ProcessingResult::KeepChain } } BatchProcessResult::Failed => { // batch processing failed // this could be because this batch is invalid, or a previous invalidated batch // is invalid. We need to find out which and downvote the peer that has sent us // an invalid batch. // firstly remove any validated batches self.handle_invalid_batch(network, batch) } }; Some(res) } pub fn stop_syncing(&mut self) { self.state = ChainSyncingState::Stopped; } // Either a new chain, or an old one with a peer list /// This chain has been requested to start syncing. /// /// This could be new chain, or an old chain that is being resumed. pub fn start_syncing(&mut self, network: &mut SyncNetworkContext, local_finalized_slot: Slot) { // A local finalized slot is provided as other chains may have made // progress whilst this chain was Stopped or paused. If so, update the `processed_batch_id` to // accommodate potentially downloaded batches from other chains. Also prune any old batches // awaiting processing // If the local finalized epoch is ahead of our current processed chain, update the chain // to start from this point and re-index all subsequent batches starting from one // (effectively creating a new chain). if local_finalized_slot.as_u64() > self .start_slot .as_u64() .saturating_add(*self.last_processed_id * BLOCKS_PER_BATCH) { debug!(self.log, "Updating chain's progress"; "prev_completed_slot" => self.start_slot + *self.last_processed_id*BLOCKS_PER_BATCH, "new_completed_slot" => local_finalized_slot.as_u64()); // Re-index batches *self.last_processed_id = 0; *self.to_be_downloaded_id = 1; *self.to_be_processed_id = 1; // remove any completed or processed batches self.completed_batches.clear(); self.processed_batches.clear(); } self.state = ChainSyncingState::Syncing; // start processing batches if needed self.process_completed_batches(); // begin requesting blocks from the peer pool, until all peers are exhausted. self.request_batches(network); } /// Add a peer to the chain. /// /// If the chain is active, this starts requesting batches from this peer. pub fn add_peer(&mut self, network: &mut SyncNetworkContext, peer_id: PeerId) { self.peer_pool.insert(peer_id.clone()); // do not request blocks if the chain is not syncing if let ChainSyncingState::Stopped = self.state { debug!(self.log, "Peer added to a non-syncing chain"; "peer_id" => format!("{:?}", peer_id)); return; } // find the next batch and request it from any peers if we need to self.request_batches(network); } /// Sends a STATUS message to all peers in the peer pool. pub fn status_peers(&self, network: &mut SyncNetworkContext) { for peer_id in self.peer_pool.iter() { network.status_peer(self.chain.clone(), peer_id.clone()); } } /// An RPC error has occurred. /// /// Checks if the request_id is associated with this chain. If so, attempts to re-request the /// batch. If the batch has exceeded the number of retries, returns /// Some(`ProcessingResult::RemoveChain)`. Returns `None` if the request isn't related to /// this chain. pub fn inject_error( &mut self, network: &mut SyncNetworkContext, peer_id: &PeerId, request_id: RequestId, ) -> Option { if let Some(batch) = self.pending_batches.remove(request_id) { warn!(self.log, "Batch failed. RPC Error"; "id" => *batch.id, "retries" => batch.retries, "peer" => format!("{:?}", peer_id)); Some(self.failed_batch(network, batch)) } else { None } } /// A batch has failed. This occurs when a network timeout happens or the peer didn't respond. /// These events do not indicate a malicious peer, more likely simple networking issues. /// /// Attempts to re-request from another peer in the peer pool (if possible) and returns /// `ProcessingResult::RemoveChain` if the number of retries on the batch exceeds /// `MAX_BATCH_RETRIES`. pub fn failed_batch( &mut self, network: &mut SyncNetworkContext, mut batch: Batch, ) -> ProcessingResult { batch.retries += 1; // TODO: Handle partially downloaded batches. Update this when building a new batch // processor thread. if batch.retries > MAX_BATCH_RETRIES { // chain is unrecoverable, remove it ProcessingResult::RemoveChain } else { // try to re-process the request using a different peer, if possible let current_peer = &batch.current_peer; let new_peer = self .peer_pool .iter() .find(|peer| *peer != current_peer) .unwrap_or_else(|| current_peer); batch.current_peer = new_peer.clone(); debug!(self.log, "Re-Requesting batch"; "start_slot" => batch.start_slot, "end_slot" => batch.end_slot, "id" => *batch.id, "peer" => format!("{:?}", batch.current_peer), "head_root"=> format!("{}", batch.head_root)); self.send_batch(network, batch); ProcessingResult::KeepChain } } /// An invalid batch has been received that could not be processed. /// /// These events occur when a peer as successfully responded with blocks, but the blocks we /// have received are incorrect or invalid. This indicates the peer has not performed as /// intended and can result in downvoting a peer. fn handle_invalid_batch( &mut self, network: &mut SyncNetworkContext, _batch: Batch, ) -> ProcessingResult { // The current batch could not be processed, indicating either the current or previous // batches are invalid // The previous batch could be incomplete due to the block sizes being too large to fit in // a single RPC request or there could be consecutive empty batches which are not supposed // to be there // The current (sub-optimal) strategy is to simply re-request all batches that could // potentially be faulty. If a batch returns a different result than the original and // results in successful processing, we downvote the original peer that sent us the batch. // If all batches return the same result, we try this process INVALID_BATCH_LOOKUP_ATTEMPTS // times before considering the entire chain invalid and downvoting all peers. // Firstly, check if there are any past batches that could be invalid. if !self.processed_batches.is_empty() { // try and re-download this batch from other peers } //TODO: Implement this logic // Currently just fail the chain, and drop all associated peers, removing them from the // peer pool, to prevent re-status for peer_id in self.peer_pool.drain() { network.downvote_peer(peer_id); } ProcessingResult::RemoveChain } /// Attempts to request the next required batches from the peer pool if the chain is syncing. /// It will exhaust the peer pool and left over batches until the batch buffer is reached or /// all peers are exhausted. fn request_batches(&mut self, network: &mut SyncNetworkContext) { if let ChainSyncingState::Syncing = self.state { while self.send_range_request(network) {} } } /// Requests the next required batch from a peer. Returns true, if there was a peer available /// to send a request and there are batches to request, false otherwise. fn send_range_request(&mut self, network: &mut SyncNetworkContext) -> bool { // find the next pending batch and request it from the peer if let Some(peer_id) = self.get_next_peer() { if let Some(batch) = self.get_next_batch(peer_id) { debug!(self.log, "Requesting batch"; "start_slot" => batch.start_slot, "end_slot" => batch.end_slot, "id" => *batch.id, "peer" => format!("{:?}", batch.current_peer), "head_root"=> format!("{}", batch.head_root)); // send the batch self.send_batch(network, batch); return true; } } false } /// Returns a peer if there exists a peer which does not currently have a pending request. /// /// This is used to create the next request. fn get_next_peer(&self) -> Option { // randomize the peers for load balancing let mut rng = rand::thread_rng(); let mut peers = self.peer_pool.iter().collect::>(); peers.shuffle(&mut rng); for peer in peers { if self.pending_batches.peer_is_idle(peer) { return Some(peer.clone()); } } None } /// Returns the next required batch from the chain if it exists. If there are no more batches /// required, `None` is returned. fn get_next_batch(&mut self, peer_id: PeerId) -> Option> { // only request batches up to the buffer size limit if self .completed_batches .len() .saturating_add(self.pending_batches.len()) > BATCH_BUFFER_SIZE as usize { return None; } // don't request batches beyond the target head slot let batch_start_slot = self.start_slot + self.to_be_downloaded_id.saturating_sub(1) * BLOCKS_PER_BATCH; if batch_start_slot > self.target_head_slot { return None; } // truncate the batch to the target head of the chain let batch_end_slot = std::cmp::min( batch_start_slot + BLOCKS_PER_BATCH, self.target_head_slot.saturating_add(1u64), ); let batch_id = self.to_be_downloaded_id; // Find the next batch id. The largest of the next sequential id, or the next uncompleted // id let max_completed_id = self .completed_batches .iter() .last() .map(|x| x.id.0) .unwrap_or_else(|| 0); // TODO: Check if this is necessary self.to_be_downloaded_id = BatchId(std::cmp::max( self.to_be_downloaded_id.0 + 1, max_completed_id + 1, )); Some(Batch::new( batch_id, batch_start_slot, batch_end_slot, self.target_head_root, peer_id, )) } /// Requests the provided batch from the provided peer. fn send_batch(&mut self, network: &mut SyncNetworkContext, batch: Batch) { let request = batch.to_blocks_by_range_request(); if let Ok(request_id) = network.blocks_by_range_request(batch.current_peer.clone(), request) { // add the batch to pending list self.pending_batches.insert(request_id, batch); } } }