mirror of
https://github.com/sigp/lighthouse.git
synced 2026-03-10 04:01:51 +00:00
316 lines
11 KiB
Rust
316 lines
11 KiB
Rust
use crate::{
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BlockProcessingError, BlockSignatureStrategy, ConsensusContext, SlotProcessingError,
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VerifyBlockRoot, per_block_processing, per_epoch_processing::EpochProcessingSummary,
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per_slot_processing,
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};
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use itertools::Itertools;
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use std::iter::Peekable;
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use std::marker::PhantomData;
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use types::{
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BeaconState, BeaconStateError, BlindedPayload, ChainSpec, EthSpec, Hash256, SignedBeaconBlock,
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Slot,
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};
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pub type PreBlockHook<'a, E, Error> = Box<
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dyn FnMut(&mut BeaconState<E>, &SignedBeaconBlock<E, BlindedPayload<E>>) -> Result<(), Error>
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+ 'a,
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>;
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pub type PostBlockHook<'a, E, Error> = PreBlockHook<'a, E, Error>;
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pub type PreSlotHook<'a, E, Error> =
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Box<dyn FnMut(Hash256, &mut BeaconState<E>) -> Result<(), Error> + 'a>;
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pub type PostSlotHook<'a, E, Error> = Box<
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dyn FnMut(&mut BeaconState<E>, Option<EpochProcessingSummary<E>>, bool) -> Result<(), Error>
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+ 'a,
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>;
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pub type StateRootIterDefault<Error> = std::iter::Empty<Result<(Hash256, Slot), Error>>;
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/// Efficiently apply blocks to a state while configuring various parameters.
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///
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/// Usage follows a builder pattern.
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pub struct BlockReplayer<
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'a,
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Spec: EthSpec,
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Error = BlockReplayError,
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StateRootIter: Iterator<Item = Result<(Hash256, Slot), Error>> = StateRootIterDefault<Error>,
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> {
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state: BeaconState<Spec>,
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spec: &'a ChainSpec,
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block_sig_strategy: BlockSignatureStrategy,
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verify_block_root: Option<VerifyBlockRoot>,
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pre_block_hook: Option<PreBlockHook<'a, Spec, Error>>,
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post_block_hook: Option<PostBlockHook<'a, Spec, Error>>,
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pre_slot_hook: Option<PreSlotHook<'a, Spec, Error>>,
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post_slot_hook: Option<PostSlotHook<'a, Spec, Error>>,
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pub(crate) state_root_iter: Option<Peekable<StateRootIter>>,
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state_root_miss: bool,
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_phantom: PhantomData<Error>,
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}
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#[derive(Debug)]
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pub enum BlockReplayError {
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SlotProcessing(SlotProcessingError),
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BlockProcessing(BlockProcessingError),
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BeaconState(BeaconStateError),
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}
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impl From<SlotProcessingError> for BlockReplayError {
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fn from(e: SlotProcessingError) -> Self {
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Self::SlotProcessing(e)
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}
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}
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impl From<BlockProcessingError> for BlockReplayError {
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fn from(e: BlockProcessingError) -> Self {
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Self::BlockProcessing(e)
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}
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}
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impl From<BeaconStateError> for BlockReplayError {
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fn from(e: BeaconStateError) -> Self {
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Self::BeaconState(e)
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}
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}
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impl<'a, E, Error, StateRootIter> BlockReplayer<'a, E, Error, StateRootIter>
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where
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E: EthSpec,
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StateRootIter: Iterator<Item = Result<(Hash256, Slot), Error>>,
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Error: From<BlockReplayError>,
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{
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/// Create a new replayer that will apply blocks upon `state`.
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///
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/// Defaults:
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///
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/// - Full (bulk) signature verification
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/// - Accurate state roots
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/// - Full block root verification
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pub fn new(state: BeaconState<E>, spec: &'a ChainSpec) -> Self {
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Self {
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state,
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spec,
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block_sig_strategy: BlockSignatureStrategy::VerifyBulk,
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verify_block_root: Some(VerifyBlockRoot::True),
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pre_block_hook: None,
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post_block_hook: None,
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pre_slot_hook: None,
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post_slot_hook: None,
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state_root_iter: None,
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state_root_miss: false,
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_phantom: PhantomData,
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}
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}
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/// Set the replayer's block signature verification strategy.
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pub fn block_signature_strategy(mut self, block_sig_strategy: BlockSignatureStrategy) -> Self {
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self.block_sig_strategy = block_sig_strategy;
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self
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}
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/// Disable signature verification during replay.
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///
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/// If you are truly _replaying_ blocks then you will almost certainly want to disable
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/// signature checks for performance.
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pub fn no_signature_verification(self) -> Self {
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self.block_signature_strategy(BlockSignatureStrategy::NoVerification)
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}
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/// Verify only the block roots of the initial few blocks, and trust the rest.
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pub fn minimal_block_root_verification(mut self) -> Self {
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self.verify_block_root = None;
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self
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}
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/// Supply a state root iterator to accelerate slot processing.
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///
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/// If possible the state root iterator should return a state root for every slot from
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/// `self.state.slot` to the `target_slot` supplied to `apply_blocks` (inclusive of both
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/// endpoints).
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pub fn state_root_iter(mut self, iter: StateRootIter) -> Self {
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self.state_root_iter = Some(iter.peekable());
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self
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}
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/// Run a function immediately before each block that is applied during `apply_blocks`.
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///
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/// This can be used to inspect the state as blocks are applied.
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pub fn pre_block_hook(mut self, hook: PreBlockHook<'a, E, Error>) -> Self {
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self.pre_block_hook = Some(hook);
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self
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}
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/// Run a function immediately after each block that is applied during `apply_blocks`.
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///
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/// This can be used to inspect the state as blocks are applied.
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pub fn post_block_hook(mut self, hook: PostBlockHook<'a, E, Error>) -> Self {
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self.post_block_hook = Some(hook);
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self
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}
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/// Run a function immediately before slot processing advances the state to the next slot.
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pub fn pre_slot_hook(mut self, hook: PreSlotHook<'a, E, Error>) -> Self {
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self.pre_slot_hook = Some(hook);
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self
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}
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/// Run a function immediately after slot processing has advanced the state to the next slot.
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///
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/// The hook receives the state and a bool indicating if this state corresponds to a skipped
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/// slot (i.e. it will not have a block applied).
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pub fn post_slot_hook(mut self, hook: PostSlotHook<'a, E, Error>) -> Self {
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self.post_slot_hook = Some(hook);
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self
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}
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/// Compute the state root for `self.state` as efficiently as possible.
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///
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/// This function MUST only be called when `self.state` is a post-state, i.e. it MUST not be
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/// called between advancing a state with `per_slot_processing` and applying the block for that
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/// slot.
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///
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/// The `blocks` should be the full list of blocks being applied and `i` should be the index of
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/// the next block that will be applied, or `blocks.len()` if all blocks have already been
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/// applied.
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///
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/// If the state root is not available from the state root iterator or the blocks then it will
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/// be computed from `self.state` and a state root iterator miss will be recorded.
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fn get_state_root(
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&mut self,
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blocks: &[SignedBeaconBlock<E, BlindedPayload<E>>],
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i: usize,
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) -> Result<Hash256, Error> {
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let slot = self.state.slot();
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// If a state root iterator is configured, use it to find the root.
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if let Some(ref mut state_root_iter) = self.state_root_iter {
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let opt_root = state_root_iter
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.peeking_take_while(|res| res.as_ref().map_or(true, |(_, s)| *s <= slot))
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.find(|res| res.as_ref().map_or(true, |(_, s)| *s == slot))
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.transpose()?;
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if let Some((root, _)) = opt_root {
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return Ok(root);
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}
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}
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// Otherwise try to source a root from the previous block.
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if let Some(prev_i) = i.checked_sub(1)
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&& let Some(prev_block) = blocks.get(prev_i)
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&& prev_block.slot() == slot
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{
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return Ok(prev_block.state_root());
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}
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self.state_root_miss = true;
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let state_root = self
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.state
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.update_tree_hash_cache()
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.map_err(BlockReplayError::from)?;
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Ok(state_root)
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}
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/// Apply `blocks` atop `self.state`, taking care of slot processing.
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///
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/// If `target_slot` is provided then the state will be advanced through to `target_slot`
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/// after the blocks have been applied.
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pub fn apply_blocks(
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mut self,
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blocks: Vec<SignedBeaconBlock<E, BlindedPayload<E>>>,
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target_slot: Option<Slot>,
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) -> Result<Self, Error> {
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for (i, block) in blocks.iter().enumerate() {
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// Allow one additional block at the start which is only used for its state root.
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if i == 0 && block.slot() <= self.state.slot() {
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continue;
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}
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while self.state.slot() < block.slot() {
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let state_root = self.get_state_root(&blocks, i)?;
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if let Some(ref mut pre_slot_hook) = self.pre_slot_hook {
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pre_slot_hook(state_root, &mut self.state)?;
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}
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let summary = per_slot_processing(&mut self.state, Some(state_root), self.spec)
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.map_err(BlockReplayError::from)?;
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if let Some(ref mut post_slot_hook) = self.post_slot_hook {
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let is_skipped_slot = self.state.slot() < block.slot();
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post_slot_hook(&mut self.state, summary, is_skipped_slot)?;
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}
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}
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if let Some(ref mut pre_block_hook) = self.pre_block_hook {
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pre_block_hook(&mut self.state, block)?;
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}
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// If no explicit policy is set, verify only the first 1 or 2 block roots.
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let verify_block_root = self.verify_block_root.unwrap_or(if i <= 1 {
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VerifyBlockRoot::True
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} else {
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VerifyBlockRoot::False
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});
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// Proposer index was already checked when this block was originally processed, we
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// can omit recomputing it during replay.
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let mut ctxt = ConsensusContext::new(block.slot())
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.set_proposer_index(block.message().proposer_index());
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per_block_processing(
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&mut self.state,
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block,
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self.block_sig_strategy,
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verify_block_root,
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&mut ctxt,
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self.spec,
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)
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.map_err(BlockReplayError::from)?;
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if let Some(ref mut post_block_hook) = self.post_block_hook {
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post_block_hook(&mut self.state, block)?;
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}
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}
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if let Some(target_slot) = target_slot {
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while self.state.slot() < target_slot {
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let state_root = self.get_state_root(&blocks, blocks.len())?;
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if let Some(ref mut pre_slot_hook) = self.pre_slot_hook {
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pre_slot_hook(state_root, &mut self.state)?;
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}
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let summary = per_slot_processing(&mut self.state, Some(state_root), self.spec)
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.map_err(BlockReplayError::from)?;
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if let Some(ref mut post_slot_hook) = self.post_slot_hook {
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// No more blocks to apply (from our perspective) so we consider these slots
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// skipped.
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let is_skipped_slot = true;
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post_slot_hook(&mut self.state, summary, is_skipped_slot)?;
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}
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}
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}
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Ok(self)
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}
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/// After block application, check if a state root miss occurred.
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pub fn state_root_miss(&self) -> bool {
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self.state_root_miss
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}
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/// Convert the replayer into the state that was built.
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pub fn into_state(self) -> BeaconState<E> {
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self.state
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}
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}
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impl<E, Error> BlockReplayer<'_, E, Error, StateRootIterDefault<Error>>
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where
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E: EthSpec,
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Error: From<BlockReplayError>,
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{
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/// If type inference fails to infer the state root iterator type you can use this method
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/// to hint that no state root iterator is desired.
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pub fn no_state_root_iter(self) -> Self {
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self
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}
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}
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