Files
lighthouse/beacon_node/beacon_chain/src/state_advance_timer.rs
Jimmy Chen dbe474e132 Delete attester cache (#8469)
Fixes attester cache write lock contention. Alternative to #8463.


  


Co-Authored-By: Jimmy Chen <jchen.tc@gmail.com>
2026-01-06 03:08:02 +00:00

465 lines
18 KiB
Rust

//! Provides a timer which runs in the tail-end of each slot and maybe advances the state of the
//! head block forward a single slot.
//!
//! This provides an optimization with the following benefits:
//!
//! 1. Removes the burden of a single, mandatory `per_slot_processing` call from the leading-edge of
//! block processing. This helps import blocks faster.
//! 2. Allows the node to learn of the shuffling for the next epoch, before the first block from
//! that epoch has arrived. This helps reduce gossip block propagation times.
//!
//! The downsides to this optimization are:
//!
//! 1. We are required to store an additional `BeaconState` for the head block. This consumes
//! memory.
//! 2. There's a possibility that the head block is never built upon, causing wasted CPU cycles.
use crate::validator_monitor::HISTORIC_EPOCHS as VALIDATOR_MONITOR_HISTORIC_EPOCHS;
use crate::{
BeaconChain, BeaconChainError, BeaconChainTypes, chain_config::FORK_CHOICE_LOOKAHEAD_FACTOR,
};
use slot_clock::SlotClock;
use state_processing::per_slot_processing;
use std::sync::{
Arc,
atomic::{AtomicBool, Ordering},
};
use task_executor::TaskExecutor;
use tokio::time::{Instant, sleep, sleep_until};
use tracing::{Instrument, debug, debug_span, error, instrument, warn};
use types::{AttestationShufflingId, BeaconStateError, EthSpec, Hash256, RelativeEpoch, Slot};
/// If the head slot is more than `MAX_ADVANCE_DISTANCE` from the current slot, then don't perform
/// the state advancement.
///
/// This avoids doing unnecessary work whilst the node is syncing or has perhaps been put to sleep
/// for some period of time.
const MAX_ADVANCE_DISTANCE: u64 = 256;
/// Similarly for fork choice: avoid the fork choice lookahead during sync.
///
/// The value is set to 256 since this would be just over one slot (12.8s) when syncing at
/// 20 slots/second. Having a single fork-choice run interrupt syncing would have very little
/// impact whilst having 8 epochs without a block is a comfortable grace period.
const MAX_FORK_CHOICE_DISTANCE: u64 = 256;
#[derive(Debug)]
enum Error {
BeaconChain(Box<BeaconChainError>),
// We don't use the inner value directly, but it's used in the Debug impl.
HeadMissingFromSnapshotCache(#[allow(dead_code)] Hash256),
BeaconState(#[allow(dead_code)] BeaconStateError),
Store(#[allow(dead_code)] store::Error),
MaxDistanceExceeded { current_slot: Slot, head_slot: Slot },
}
impl From<BeaconChainError> for Error {
fn from(e: BeaconChainError) -> Self {
Self::BeaconChain(e.into())
}
}
impl From<BeaconStateError> for Error {
fn from(e: BeaconStateError) -> Self {
Self::BeaconState(e)
}
}
impl From<store::Error> for Error {
fn from(e: store::Error) -> Self {
Self::Store(e)
}
}
/// Provides a simple thread-safe lock to be used for task co-ordination. Practically equivalent to
/// `Mutex<()>`.
#[derive(Clone)]
struct Lock(Arc<AtomicBool>);
impl Lock {
/// Instantiate an unlocked self.
pub fn new() -> Self {
Self(Arc::new(AtomicBool::new(false)))
}
/// Lock self, returning `true` if the lock was already set.
pub fn lock(&self) -> bool {
self.0.fetch_or(true, Ordering::SeqCst)
}
/// Unlock self.
pub fn unlock(&self) {
self.0.store(false, Ordering::SeqCst);
}
}
/// Spawns the timer described in the module-level documentation.
pub fn spawn_state_advance_timer<T: BeaconChainTypes>(
executor: TaskExecutor,
beacon_chain: Arc<BeaconChain<T>>,
) {
executor.spawn(
state_advance_timer(executor.clone(), beacon_chain),
"state_advance_timer",
);
}
/// Provides the timer described in the module-level documentation.
async fn state_advance_timer<T: BeaconChainTypes>(
executor: TaskExecutor,
beacon_chain: Arc<BeaconChain<T>>,
) {
let is_running = Lock::new();
let slot_clock = &beacon_chain.slot_clock;
let slot_duration = slot_clock.slot_duration();
loop {
let Some(duration_to_next_slot) = beacon_chain.slot_clock.duration_to_next_slot() else {
error!("Failed to read slot clock");
// If we can't read the slot clock, just wait another slot.
sleep(slot_duration).await;
continue;
};
// Run the state advance 3/4 of the way through the slot (9s on mainnet).
let state_advance_offset = slot_duration / 4;
let state_advance_instant = if duration_to_next_slot > state_advance_offset {
Instant::now() + duration_to_next_slot - state_advance_offset
} else {
// Skip the state advance for the current slot and wait until the next one.
Instant::now() + duration_to_next_slot + slot_duration - state_advance_offset
};
// Run fork choice 23/24s of the way through the slot (11.5s on mainnet).
// We need to run after the state advance, so use the same condition as above.
let fork_choice_offset = slot_duration / FORK_CHOICE_LOOKAHEAD_FACTOR;
let fork_choice_instant = if duration_to_next_slot > state_advance_offset {
Instant::now() + duration_to_next_slot - fork_choice_offset
} else {
Instant::now() + duration_to_next_slot + slot_duration - fork_choice_offset
};
// Wait for the state advance.
sleep_until(state_advance_instant).await;
// Compute the current slot here at approx 3/4 through the slot. Even though this slot is
// only used by fork choice we need to calculate it here rather than after the state
// advance, in case the state advance flows over into the next slot.
let current_slot = match beacon_chain.slot() {
Ok(slot) => slot,
Err(e) => {
warn!(
error = ?e,
"Unable to determine slot in state advance timer"
);
// If we can't read the slot clock, just wait another slot.
sleep(slot_duration).await;
continue;
}
};
// Only spawn the state advance task if the lock was previously free.
if !is_running.lock() {
let beacon_chain = beacon_chain.clone();
let is_running = is_running.clone();
executor.spawn_blocking(
move || {
match advance_head(&beacon_chain) {
Ok(()) => (),
Err(Error::BeaconChain(e)) => error!(
error = ?e,
"Failed to advance head state"
),
Err(Error::MaxDistanceExceeded {
current_slot,
head_slot,
}) => debug!(%head_slot, %current_slot, "Refused to advance head state"),
other => warn!(
reason = ?other,
"Did not advance head state"
),
};
// Permit this blocking task to spawn again, next time the timer fires.
is_running.unlock();
},
"state_advance_blocking",
);
} else {
warn!(
msg = "system resources may be overloaded",
"State advance routine overloaded"
)
}
// Run fork choice pre-emptively for the next slot. This processes most of the attestations
// from this slot off the hot path of block verification and production.
// Wait for the fork choice instant (which may already be past).
sleep_until(fork_choice_instant).await;
let beacon_chain = beacon_chain.clone();
let next_slot = current_slot + 1;
executor.spawn(
async move {
// Don't run fork choice during sync.
if beacon_chain.best_slot() + MAX_FORK_CHOICE_DISTANCE < current_slot {
return;
}
// Re-compute the head, dequeuing attestations for the current slot early.
beacon_chain.recompute_head_at_slot(next_slot).await;
// Prepare proposers so that the node can send payload attributes in the case where
// it decides to abandon a proposer boost re-org.
beacon_chain
.prepare_beacon_proposer(current_slot)
.await
.unwrap_or_else(|e| {
warn!(
error = ?e,
slot = %next_slot,
"Unable to prepare proposer with lookahead"
);
None
});
// Use a blocking task to avoid blocking the core executor whilst waiting for locks
// in `ForkChoiceSignalTx`.
beacon_chain.task_executor.clone().spawn_blocking(
move || {
// Signal block proposal for the next slot (if it happens to be waiting).
if let Some(tx) = &beacon_chain.fork_choice_signal_tx
&& let Err(e) = tx.notify_fork_choice_complete(next_slot)
{
warn!(
error = ?e,
slot = %next_slot,
"Error signalling fork choice waiter"
);
}
},
"fork_choice_advance_signal_tx",
);
}
.instrument(debug_span!("fork_choice_advance")),
"fork_choice_advance",
);
}
}
/// Reads the `state_cache` from the `beacon_chain` and attempts to take a clone of the
/// `BeaconState` of the head block. If it obtains this clone, the state will be advanced a single
/// slot then placed in the `state_cache` to be used for block verification.
///
/// See the module-level documentation for rationale.
#[instrument(skip_all)]
fn advance_head<T: BeaconChainTypes>(beacon_chain: &Arc<BeaconChain<T>>) -> Result<(), Error> {
let current_slot = beacon_chain.slot()?;
// These brackets ensure that the `head_slot` value is dropped before we run fork choice and
// potentially invalidate it.
//
// Fork-choice is not run *before* this function to avoid unnecessary calls whilst syncing.
{
let head_slot = beacon_chain.best_slot();
// Don't run this when syncing or if lagging too far behind.
if head_slot + MAX_ADVANCE_DISTANCE < current_slot {
return Err(Error::MaxDistanceExceeded {
current_slot,
head_slot,
});
}
}
let (head_block_root, head_block_state_root) = {
let snapshot = beacon_chain.head_snapshot();
(snapshot.beacon_block_root, snapshot.beacon_state_root())
};
let (head_state_root, mut state) = beacon_chain
.store
.get_advanced_hot_state(head_block_root, current_slot, head_block_state_root)?
.ok_or(Error::HeadMissingFromSnapshotCache(head_block_root))?;
let initial_slot = state.slot();
let initial_epoch = state.current_epoch();
// Advance the state a single slot.
if let Some(summary) =
per_slot_processing(&mut state, Some(head_state_root), &beacon_chain.spec)
.map_err(BeaconChainError::from)?
{
// Expose Prometheus metrics.
if let Err(e) = summary.observe_metrics() {
error!(
src = "state_advance_timer",
error = ?e,
"Failed to observe epoch summary metrics"
);
}
// Only notify the validator monitor for recent blocks.
if state.current_epoch() + VALIDATOR_MONITOR_HISTORIC_EPOCHS as u64
>= current_slot.epoch(T::EthSpec::slots_per_epoch())
{
// Potentially create logs/metrics for locally monitored validators.
if let Err(e) = beacon_chain
.validator_monitor
.read()
.process_validator_statuses(state.current_epoch(), &summary, &beacon_chain.spec)
{
error!(
error = ?e,
"Unable to process validator statuses"
);
}
}
}
debug!(
?head_block_root,
state_slot = %state.slot(),
%current_slot,
"Advanced head state one slot"
);
// Build the current epoch cache, to prepare to compute proposer duties.
state
.build_committee_cache(RelativeEpoch::Current, &beacon_chain.spec)
.map_err(BeaconChainError::from)?;
// Build the next epoch cache, to prepare to compute attester duties.
state
.build_committee_cache(RelativeEpoch::Next, &beacon_chain.spec)
.map_err(BeaconChainError::from)?;
// The state root is required to prime the proposer cache AND for writing it to disk.
let advanced_state_root = state.update_tree_hash_cache()?;
// If the `pre_state` is in a later epoch than `state`, pre-emptively update the proposer
// shuffling and attester shuffling caches.
if initial_epoch < state.current_epoch() {
// Include the proposer shuffling from the current epoch, which is likely to be useful
// pre-Fulu, and probably redundant post-Fulu (it should already have been in the cache).
let current_epoch_decision_root = state.proposer_shuffling_decision_root_at_epoch(
state.current_epoch(),
head_block_root,
&beacon_chain.spec,
)?;
beacon_chain.with_proposer_cache(
current_epoch_decision_root,
state.current_epoch(),
|_| Ok(()),
|| {
debug!(
shuffling_decision_root = ?current_epoch_decision_root,
epoch = %state.current_epoch(),
"Computing current epoch proposer shuffling in state advance"
);
Ok::<_, Error>((advanced_state_root, state.clone()))
},
)?;
// For epochs *greater than* the Fulu fork epoch, we have also determined the proposer
// shuffling for the next epoch.
let next_epoch = state.next_epoch()?;
let next_epoch_decision_slot = beacon_chain
.spec
.proposer_shuffling_decision_slot::<T::EthSpec>(next_epoch);
if state.slot() > next_epoch_decision_slot {
let next_epoch_decision_root = state.proposer_shuffling_decision_root_at_epoch(
next_epoch,
head_block_root,
&beacon_chain.spec,
)?;
beacon_chain.with_proposer_cache(
next_epoch_decision_root,
next_epoch,
|_| Ok(()),
|| {
debug!(
shuffling_decision_root = ?next_epoch_decision_root,
epoch = %next_epoch,
"Computing next epoch proposer shuffling in state advance"
);
Ok::<_, Error>((advanced_state_root, state.clone()))
},
)?;
}
// Update the attester cache.
let shuffling_id =
AttestationShufflingId::new(head_block_root, &state, RelativeEpoch::Next)
.map_err(BeaconChainError::from)?;
let committee_cache = state
.committee_cache(RelativeEpoch::Next)
.map_err(BeaconChainError::from)?;
beacon_chain
.shuffling_cache
.write()
.insert_committee_cache(shuffling_id.clone(), committee_cache);
debug!(
?head_block_root,
next_epoch_shuffling_root = ?shuffling_id.shuffling_decision_block,
state_epoch = %state.current_epoch(),
current_epoch = %current_slot.epoch(T::EthSpec::slots_per_epoch()),
"Primed proposer and attester caches"
);
}
let final_slot = state.slot();
// If we have moved into the next slot whilst processing the state then this function is going
// to become ineffective.
//
// If this warning occurs very frequently on well-resourced machines then we should consider
// starting it earlier in the slot. Otherwise, it's a good indication that the machine is too
// slow/overloaded and will be useful information for the user.
let starting_slot = current_slot;
let current_slot = beacon_chain.slot()?;
if starting_slot < current_slot {
warn!(
%head_block_root,
advanced_slot = %final_slot,
%current_slot,
%starting_slot,
msg = "system resources may be overloaded",
"State advance too slow"
);
}
// Write the advanced state to the database.
// We no longer use a transaction lock here when checking whether the state exists, because
// even if we race with the deletion of this state by the finalization pruning code, the worst
// case is we end up with a finalized state stored, that will get pruned the next time pruning
// runs.
beacon_chain.store.put_state(&advanced_state_root, &state)?;
debug!(
?head_block_root,
advanced_slot = %final_slot,
%initial_slot,
"Completed state advance"
);
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn lock() {
let lock = Lock::new();
assert!(!lock.lock());
assert!(lock.lock());
assert!(lock.lock());
lock.unlock();
assert!(!lock.lock());
assert!(lock.lock());
}
}