Files
lighthouse/tests/simulator/src/main.rs
Pawan Dhananjay 89f05e4a4f Adds simulator for syncing (#758)
* Add CLI for beacon_chain_sim

* Rename beacon-chain-sim to simulator

* Fix simulator workflow

* Push Cargo.lock

* WIP syncing simulator

* Add cli args

* Remove eth1 stuff and deposits

* Add syncing strategy simulations

* Successful one node sync

* Clean up

* Rename to avoid confusion

* add command line args

* fix cargo fmt issues

* Add additional syncing strategies

* Run all syncing strategies one after other; add comments

* Improve cli argument parsing

* Change `end_after_checks` default to true

* Small modifications to syncing-sim

* Add `strategy` cli argument

* Documented defaults in cli help

Co-authored-by: mkinney <mike.kinney@gmail.com>
Co-authored-by: Age Manning <Age@AgeManning.com>
2020-01-23 18:07:39 +11:00

381 lines
14 KiB
Rust

//! This crate provides a simluation that creates `n` beacon node and validator clients, each with
//! `v` validators. A deposit contract is deployed at the start of the simulation using a local
//! `ganache-cli` instance (you must have `ganache-cli` installed and avaliable on your path). All
//! beacon nodes independently listen for genesis from the deposit contract, then start operating.
//!
//! As the simulation runs, there are checks made to ensure that all components are running
//! correctly. If any of these checks fail, the simulation will exit immediately.
//!
//! ## Future works
//!
//! Presently all the beacon nodes and validator clients all log to stdout. Additionally, the
//! simulation uses `println` to communicate some info. It might be nice if the nodes logged to
//! easy-to-find files and stdout only contained info from the simulation.
//!
#[macro_use]
extern crate clap;
mod checks;
mod cli;
mod local_network;
mod sync_sim;
use clap::ArgMatches;
use cli::cli_app;
use env_logger::{Builder, Env};
use eth1_test_rig::GanacheEth1Instance;
use futures::{future, stream, Future, Stream};
use local_network::LocalNetwork;
use node_test_rig::{
environment::EnvironmentBuilder, testing_client_config, ClientGenesis, ValidatorConfig,
};
use std::time::{Duration, Instant};
use sync_sim::*;
use tokio::timer::Interval;
use types::MinimalEthSpec;
pub type E = MinimalEthSpec;
fn main() {
// Debugging output for libp2p and external crates.
Builder::from_env(Env::default()).init();
let matches = cli_app().get_matches();
match matches.subcommand() {
("beacon-chain-sim", Some(matches)) => match run_beacon_chain_sim(matches) {
Ok(()) => println!("Simulation exited successfully"),
Err(e) => {
eprintln!("Simulation exited with error: {}", e);
std::process::exit(1)
}
},
("syncing-sim", Some(matches)) => match run_syncing_sim(matches) {
Ok(()) => println!("Simulation exited successfully"),
Err(e) => {
eprintln!("Simulation exited with error: {}", e);
std::process::exit(1)
}
},
_ => {
eprintln!("Invalid subcommand. Use --help to see available options");
std::process::exit(1)
}
}
}
fn run_beacon_chain_sim(matches: &ArgMatches) -> Result<(), String> {
let nodes = value_t!(matches, "nodes", usize).unwrap_or(4);
let validators_per_node = value_t!(matches, "validators_per_node", usize).unwrap_or(20);
let speed_up_factor = value_t!(matches, "nodes", u64).unwrap_or(4);
let mut end_after_checks = true;
if matches.is_present("end_after_checks") {
end_after_checks = false;
}
println!("Beacon Chain Simulator:");
println!(" nodes:{}", nodes);
println!(" validators_per_node:{}", validators_per_node);
println!(" end_after_checks:{}", end_after_checks);
let log_level = "debug";
let log_format = None;
beacon_chain_sim(
nodes,
validators_per_node,
speed_up_factor,
log_level,
log_format,
end_after_checks,
)
}
fn run_syncing_sim(matches: &ArgMatches) -> Result<(), String> {
let initial_delay = value_t!(matches, "initial_delay", u64).unwrap_or(50);
let sync_delay = value_t!(matches, "sync_delay", u64).unwrap_or(10);
let speed_up_factor = value_t!(matches, "speedup", u64).unwrap_or(15);
let strategy = value_t!(matches, "strategy", String).unwrap_or("all".into());
println!("Syncing Simulator:");
println!(" initial_delay:{}", initial_delay);
println!(" sync delay:{}", sync_delay);
println!(" speed up factor:{}", speed_up_factor);
println!(" strategy:{}", strategy);
let log_level = "debug";
let log_format = None;
syncing_sim(
speed_up_factor,
initial_delay,
sync_delay,
strategy,
log_level,
log_format,
)
}
fn syncing_sim(
speed_up_factor: u64,
initial_delay: u64,
sync_delay: u64,
strategy: String,
log_level: &str,
log_format: Option<&str>,
) -> Result<(), String> {
let mut env = EnvironmentBuilder::minimal()
.async_logger(log_level, log_format)?
.multi_threaded_tokio_runtime()?
.build()?;
let spec = &mut env.eth2_config.spec;
let end_after_checks = true;
spec.milliseconds_per_slot = spec.milliseconds_per_slot / speed_up_factor;
spec.min_genesis_time = 0;
spec.min_genesis_active_validator_count = 16;
let slot_duration = Duration::from_millis(spec.milliseconds_per_slot);
let context = env.core_context();
let beacon_config = testing_client_config();
let num_validators = 8;
let future = LocalNetwork::new(context, beacon_config.clone())
/*
* Add a validator client which handles all validators from the genesis state.
*/
.and_then(move |network| {
network
.add_validator_client(ValidatorConfig::default(), 0, (0..num_validators).collect())
.map(|_| network)
})
/*
* Start the processes that will run checks on the network as it runs.
*/
.and_then(move |network| {
// The `final_future` either completes immediately or never completes, depending on the value
// of `end_after_checks`.
let final_future: Box<dyn Future<Item = (), Error = String> + Send> =
if end_after_checks {
Box::new(future::ok(()).map_err(|()| "".to_string()))
} else {
Box::new(future::empty().map_err(|()| "".to_string()))
};
future::ok(())
// Check all syncing strategies one after other.
.join(pick_strategy(
&strategy,
network.clone(),
beacon_config.clone(),
slot_duration,
initial_delay,
sync_delay,
))
.join(final_future)
.map(|_| network)
})
/*
* End the simulation by dropping the network. This will kill all running beacon nodes and
* validator clients.
*/
.map(|network| {
println!(
"Simulation complete. Finished with {} beacon nodes and {} validator clients",
network.beacon_node_count(),
network.validator_client_count()
);
// Be explicit about dropping the network, as this kills all the nodes. This ensures
// all the checks have adequate time to pass.
drop(network)
});
env.runtime().block_on(future)
}
fn beacon_chain_sim(
node_count: usize,
validators_per_node: usize,
speed_up_factor: u64,
log_level: &str,
log_format: Option<&str>,
end_after_checks: bool,
) -> Result<(), String> {
let mut env = EnvironmentBuilder::minimal()
.async_logger(log_level, log_format)?
.multi_threaded_tokio_runtime()?
.build()?;
let eth1_block_time = Duration::from_millis(15_000 / speed_up_factor);
let spec = &mut env.eth2_config.spec;
spec.milliseconds_per_slot /= speed_up_factor;
spec.eth1_follow_distance = 16;
spec.seconds_per_day = eth1_block_time.as_secs() * spec.eth1_follow_distance * 2;
spec.min_genesis_time = 0;
spec.min_genesis_active_validator_count = 64;
let slot_duration = Duration::from_millis(spec.milliseconds_per_slot);
let initial_validator_count = spec.min_genesis_active_validator_count as usize;
let total_validator_count = validators_per_node * node_count;
let deposit_amount = env.eth2_config.spec.max_effective_balance;
let context = env.core_context();
let executor = context.executor.clone();
let future = GanacheEth1Instance::new()
/*
* Deploy the deposit contract, spawn tasks to keep creating new blocks and deposit
* validators.
*/
.map(move |ganache_eth1_instance| {
let deposit_contract = ganache_eth1_instance.deposit_contract;
let ganache = ganache_eth1_instance.ganache;
let eth1_endpoint = ganache.endpoint();
let deposit_contract_address = deposit_contract.address();
// Start a timer that produces eth1 blocks on an interval.
executor.spawn(
Interval::new(Instant::now(), eth1_block_time)
.map_err(|_| eprintln!("Eth1 block timer failed"))
.for_each(move |_| ganache.evm_mine().map_err(|_| ()))
.map_err(|_| eprintln!("Eth1 evm_mine failed"))
.map(|_| ()),
);
// Submit deposits to the deposit contract.
executor.spawn(
stream::unfold(0..total_validator_count, move |mut iter| {
iter.next().map(|i| {
println!("Submitting deposit for validator {}...", i);
deposit_contract
.deposit_deterministic_async::<E>(i, deposit_amount)
.map(|_| ((), iter))
})
})
.collect()
.map(|_| ())
.map_err(|e| eprintln!("Error submitting deposit: {}", e)),
);
let mut beacon_config = testing_client_config();
beacon_config.genesis = ClientGenesis::DepositContract;
beacon_config.eth1.endpoint = eth1_endpoint;
beacon_config.eth1.deposit_contract_address = deposit_contract_address;
beacon_config.eth1.deposit_contract_deploy_block = 0;
beacon_config.eth1.lowest_cached_block_number = 0;
beacon_config.eth1.follow_distance = 1;
beacon_config.dummy_eth1_backend = false;
beacon_config.sync_eth1_chain = true;
beacon_config
})
/*
* Create a new `LocalNetwork` with one beacon node.
*/
.and_then(move |beacon_config| {
LocalNetwork::new(context, beacon_config.clone())
.map(|network| (network, beacon_config))
})
/*
* One by one, add beacon nodes to the network.
*/
.and_then(move |(network, beacon_config)| {
let network_1 = network.clone();
stream::unfold(0..node_count - 1, move |mut iter| {
iter.next().map(|_| {
network_1
.add_beacon_node(beacon_config.clone())
.map(|()| ((), iter))
})
})
.collect()
.map(|_| network)
})
/*
* One by one, add validator clients to the network. Each validator client is attached to
* a single corresponding beacon node.
*/
.and_then(move |network| {
let network_1 = network.clone();
// Note: presently the validator client future will only resolve once genesis time
// occurs. This is great for this scenario, but likely to change in the future.
//
// If the validator client future behaviour changes, we would need to add a new future
// that delays until genesis. Otherwise, all of the checks that start in the next
// future will start too early.
stream::unfold(0..node_count, move |mut iter| {
iter.next().map(|i| {
let indices = (i * validators_per_node..(i + 1) * validators_per_node)
.collect::<Vec<_>>();
network_1
.add_validator_client(ValidatorConfig::default(), i, indices)
.map(|()| ((), iter))
})
})
.collect()
.map(|_| network)
})
/*
* Start the processes that will run checks on the network as it runs.
*/
.and_then(move |network| {
// The `final_future` either completes immediately or never completes, depending on the value
// of `end_after_checks`.
let final_future: Box<dyn Future<Item = (), Error = String> + Send> =
if end_after_checks {
Box::new(future::ok(()).map_err(|()| "".to_string()))
} else {
Box::new(future::empty().map_err(|()| "".to_string()))
};
future::ok(())
// Check that the chain finalizes at the first given opportunity.
.join(checks::verify_first_finalization(
network.clone(),
slot_duration,
))
// Check that the chain starts with the expected validator count.
.join(checks::verify_initial_validator_count(
network.clone(),
slot_duration,
initial_validator_count,
))
// Check that validators greater than `spec.min_genesis_active_validator_count` are
// onboarded at the first possible opportunity.
.join(checks::verify_validator_onboarding(
network.clone(),
slot_duration,
total_validator_count,
))
// End now or run forever, depending on the `end_after_checks` flag.
.join(final_future)
.map(|_| network)
})
/*
* End the simulation by dropping the network. This will kill all running beacon nodes and
* validator clients.
*/
.map(|network| {
println!(
"Simulation complete. Finished with {} beacon nodes and {} validator clients",
network.beacon_node_count(),
network.validator_client_count()
);
// Be explicit about dropping the network, as this kills all the nodes. This ensures
// all the checks have adequate time to pass.
drop(network)
});
env.runtime().block_on(future)
}