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State advances were observed as especially slow on pre-Fulu networks (mainnet). The reason being: we were doing an extra epoch of state advance because of code that should only have been running after Fulu, when proposer shufflings are determined with lookahead. Only attempt to cache the _next epoch_ shuffling if the state's slot determines it (this will only be true post-Fulu). Reusing the logic for `proposer_shuffling_decision_slot` avoids having to repeat the fiddly logic about the Fulu fork epoch itself. Co-Authored-By: Michael Sproul <michael@sigmaprime.io>
471 lines
18 KiB
Rust
471 lines
18 KiB
Rust
//! Provides a timer which runs in the tail-end of each slot and maybe advances the state of the
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//! head block forward a single slot.
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//!
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//! This provides an optimization with the following benefits:
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//!
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//! 1. Removes the burden of a single, mandatory `per_slot_processing` call from the leading-edge of
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//! block processing. This helps import blocks faster.
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//! 2. Allows the node to learn of the shuffling for the next epoch, before the first block from
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//! that epoch has arrived. This helps reduce gossip block propagation times.
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//!
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//! The downsides to this optimization are:
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//!
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//! 1. We are required to store an additional `BeaconState` for the head block. This consumes
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//! memory.
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//! 2. There's a possibility that the head block is never built upon, causing wasted CPU cycles.
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use crate::validator_monitor::HISTORIC_EPOCHS as VALIDATOR_MONITOR_HISTORIC_EPOCHS;
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use crate::{
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BeaconChain, BeaconChainError, BeaconChainTypes, chain_config::FORK_CHOICE_LOOKAHEAD_FACTOR,
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};
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use slot_clock::SlotClock;
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use state_processing::per_slot_processing;
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use std::sync::{
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Arc,
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atomic::{AtomicBool, Ordering},
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};
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use task_executor::TaskExecutor;
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use tokio::time::{Instant, sleep, sleep_until};
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use tracing::{Instrument, debug, debug_span, error, instrument, warn};
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use types::{AttestationShufflingId, BeaconStateError, EthSpec, Hash256, RelativeEpoch, Slot};
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/// If the head slot is more than `MAX_ADVANCE_DISTANCE` from the current slot, then don't perform
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/// the state advancement.
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///
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/// This avoids doing unnecessary work whilst the node is syncing or has perhaps been put to sleep
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/// for some period of time.
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const MAX_ADVANCE_DISTANCE: u64 = 256;
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/// Similarly for fork choice: avoid the fork choice lookahead during sync.
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///
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/// The value is set to 256 since this would be just over one slot (12.8s) when syncing at
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/// 20 slots/second. Having a single fork-choice run interrupt syncing would have very little
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/// impact whilst having 8 epochs without a block is a comfortable grace period.
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const MAX_FORK_CHOICE_DISTANCE: u64 = 256;
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#[derive(Debug)]
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enum Error {
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BeaconChain(Box<BeaconChainError>),
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// We don't use the inner value directly, but it's used in the Debug impl.
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HeadMissingFromSnapshotCache(#[allow(dead_code)] Hash256),
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BeaconState(#[allow(dead_code)] BeaconStateError),
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Store(#[allow(dead_code)] store::Error),
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MaxDistanceExceeded { current_slot: Slot, head_slot: Slot },
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}
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impl From<BeaconChainError> for Error {
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fn from(e: BeaconChainError) -> Self {
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Self::BeaconChain(e.into())
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}
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}
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impl From<BeaconStateError> for Error {
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fn from(e: BeaconStateError) -> Self {
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Self::BeaconState(e)
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}
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}
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impl From<store::Error> for Error {
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fn from(e: store::Error) -> Self {
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Self::Store(e)
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}
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}
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/// Provides a simple thread-safe lock to be used for task co-ordination. Practically equivalent to
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/// `Mutex<()>`.
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#[derive(Clone)]
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struct Lock(Arc<AtomicBool>);
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impl Lock {
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/// Instantiate an unlocked self.
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pub fn new() -> Self {
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Self(Arc::new(AtomicBool::new(false)))
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}
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/// Lock self, returning `true` if the lock was already set.
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pub fn lock(&self) -> bool {
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self.0.fetch_or(true, Ordering::SeqCst)
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}
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/// Unlock self.
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pub fn unlock(&self) {
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self.0.store(false, Ordering::SeqCst);
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}
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}
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/// Spawns the timer described in the module-level documentation.
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pub fn spawn_state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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) {
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executor.spawn(
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state_advance_timer(executor.clone(), beacon_chain),
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"state_advance_timer",
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);
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}
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/// Provides the timer described in the module-level documentation.
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async fn state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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) {
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let is_running = Lock::new();
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let slot_clock = &beacon_chain.slot_clock;
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let slot_duration = slot_clock.slot_duration();
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loop {
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let Some(duration_to_next_slot) = beacon_chain.slot_clock.duration_to_next_slot() else {
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error!("Failed to read slot clock");
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// If we can't read the slot clock, just wait another slot.
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sleep(slot_duration).await;
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continue;
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};
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// Run the state advance 3/4 of the way through the slot (9s on mainnet).
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let state_advance_offset = slot_duration / 4;
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let state_advance_instant = if duration_to_next_slot > state_advance_offset {
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Instant::now() + duration_to_next_slot - state_advance_offset
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} else {
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// Skip the state advance for the current slot and wait until the next one.
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Instant::now() + duration_to_next_slot + slot_duration - state_advance_offset
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};
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// Run fork choice 23/24s of the way through the slot (11.5s on mainnet).
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// We need to run after the state advance, so use the same condition as above.
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let fork_choice_offset = slot_duration / FORK_CHOICE_LOOKAHEAD_FACTOR;
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let fork_choice_instant = if duration_to_next_slot > state_advance_offset {
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Instant::now() + duration_to_next_slot - fork_choice_offset
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} else {
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Instant::now() + duration_to_next_slot + slot_duration - fork_choice_offset
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};
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// Wait for the state advance.
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sleep_until(state_advance_instant).await;
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// Compute the current slot here at approx 3/4 through the slot. Even though this slot is
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// only used by fork choice we need to calculate it here rather than after the state
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// advance, in case the state advance flows over into the next slot.
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let current_slot = match beacon_chain.slot() {
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Ok(slot) => slot,
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Err(e) => {
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warn!(
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error = ?e,
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"Unable to determine slot in state advance timer"
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);
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// If we can't read the slot clock, just wait another slot.
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sleep(slot_duration).await;
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continue;
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}
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};
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// Only spawn the state advance task if the lock was previously free.
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if !is_running.lock() {
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let beacon_chain = beacon_chain.clone();
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let is_running = is_running.clone();
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executor.spawn_blocking(
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move || {
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match advance_head(&beacon_chain) {
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Ok(()) => (),
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Err(Error::BeaconChain(e)) => error!(
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error = ?e,
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"Failed to advance head state"
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),
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Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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}) => debug!(%head_slot, %current_slot, "Refused to advance head state"),
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other => warn!(
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reason = ?other,
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"Did not advance head state"
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),
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};
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// Permit this blocking task to spawn again, next time the timer fires.
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is_running.unlock();
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},
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"state_advance_blocking",
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);
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} else {
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warn!(
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msg = "system resources may be overloaded",
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"State advance routine overloaded"
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)
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}
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// Run fork choice pre-emptively for the next slot. This processes most of the attestations
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// from this slot off the hot path of block verification and production.
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// Wait for the fork choice instant (which may already be past).
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sleep_until(fork_choice_instant).await;
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let beacon_chain = beacon_chain.clone();
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let next_slot = current_slot + 1;
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executor.spawn(
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async move {
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// Don't run fork choice during sync.
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if beacon_chain.best_slot() + MAX_FORK_CHOICE_DISTANCE < current_slot {
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return;
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}
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// Re-compute the head, dequeuing attestations for the current slot early.
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beacon_chain.recompute_head_at_slot(next_slot).await;
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// Prepare proposers so that the node can send payload attributes in the case where
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// it decides to abandon a proposer boost re-org.
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beacon_chain
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.prepare_beacon_proposer(current_slot)
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.await
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.unwrap_or_else(|e| {
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warn!(
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error = ?e,
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slot = %next_slot,
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"Unable to prepare proposer with lookahead"
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);
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None
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});
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// Use a blocking task to avoid blocking the core executor whilst waiting for locks
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// in `ForkChoiceSignalTx`.
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beacon_chain.task_executor.clone().spawn_blocking(
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move || {
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// Signal block proposal for the next slot (if it happens to be waiting).
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if let Some(tx) = &beacon_chain.fork_choice_signal_tx
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&& let Err(e) = tx.notify_fork_choice_complete(next_slot)
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{
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warn!(
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error = ?e,
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slot = %next_slot,
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"Error signalling fork choice waiter"
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);
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}
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},
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"fork_choice_advance_signal_tx",
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);
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}
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.instrument(debug_span!("fork_choice_advance")),
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"fork_choice_advance",
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);
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}
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}
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/// Reads the `state_cache` from the `beacon_chain` and attempts to take a clone of the
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/// `BeaconState` of the head block. If it obtains this clone, the state will be advanced a single
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/// slot then placed in the `state_cache` to be used for block verification.
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///
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/// See the module-level documentation for rationale.
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#[instrument(skip_all)]
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fn advance_head<T: BeaconChainTypes>(beacon_chain: &Arc<BeaconChain<T>>) -> Result<(), Error> {
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let current_slot = beacon_chain.slot()?;
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// These brackets ensure that the `head_slot` value is dropped before we run fork choice and
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// potentially invalidate it.
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//
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// Fork-choice is not run *before* this function to avoid unnecessary calls whilst syncing.
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{
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let head_slot = beacon_chain.best_slot();
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// Don't run this when syncing or if lagging too far behind.
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if head_slot + MAX_ADVANCE_DISTANCE < current_slot {
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return Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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});
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}
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}
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let (head_block_root, head_block_state_root) = {
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let snapshot = beacon_chain.head_snapshot();
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(snapshot.beacon_block_root, snapshot.beacon_state_root())
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};
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let (head_state_root, mut state) = beacon_chain
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.store
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.get_advanced_hot_state(head_block_root, current_slot, head_block_state_root)?
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.ok_or(Error::HeadMissingFromSnapshotCache(head_block_root))?;
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let initial_slot = state.slot();
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let initial_epoch = state.current_epoch();
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// Advance the state a single slot.
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if let Some(summary) =
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per_slot_processing(&mut state, Some(head_state_root), &beacon_chain.spec)
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.map_err(BeaconChainError::from)?
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{
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// Expose Prometheus metrics.
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if let Err(e) = summary.observe_metrics() {
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error!(
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src = "state_advance_timer",
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error = ?e,
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"Failed to observe epoch summary metrics"
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);
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}
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// Only notify the validator monitor for recent blocks.
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if state.current_epoch() + VALIDATOR_MONITOR_HISTORIC_EPOCHS as u64
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>= current_slot.epoch(T::EthSpec::slots_per_epoch())
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{
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// Potentially create logs/metrics for locally monitored validators.
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if let Err(e) = beacon_chain
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.validator_monitor
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.read()
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.process_validator_statuses(state.current_epoch(), &summary, &beacon_chain.spec)
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{
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error!(
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error = ?e,
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"Unable to process validator statuses"
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);
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}
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}
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}
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debug!(
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?head_block_root,
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state_slot = %state.slot(),
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%current_slot,
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"Advanced head state one slot"
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);
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// Build the current epoch cache, to prepare to compute proposer duties.
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state
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.build_committee_cache(RelativeEpoch::Current, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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// Build the next epoch cache, to prepare to compute attester duties.
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state
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.build_committee_cache(RelativeEpoch::Next, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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// The state root is required to prime the proposer cache AND for writing it to disk.
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let advanced_state_root = state.update_tree_hash_cache()?;
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// If the `pre_state` is in a later epoch than `state`, pre-emptively update the proposer
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// shuffling and attester shuffling caches.
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if initial_epoch < state.current_epoch() {
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// Include the proposer shuffling from the current epoch, which is likely to be useful
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// pre-Fulu, and probably redundant post-Fulu (it should already have been in the cache).
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let current_epoch_decision_root = state.proposer_shuffling_decision_root_at_epoch(
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state.current_epoch(),
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head_block_root,
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&beacon_chain.spec,
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)?;
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beacon_chain.with_proposer_cache(
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current_epoch_decision_root,
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state.current_epoch(),
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|_| Ok(()),
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|| {
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debug!(
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shuffling_decision_root = ?current_epoch_decision_root,
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epoch = %state.current_epoch(),
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"Computing current epoch proposer shuffling in state advance"
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);
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Ok::<_, Error>((advanced_state_root, state.clone()))
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},
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)?;
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// For epochs *greater than* the Fulu fork epoch, we have also determined the proposer
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// shuffling for the next epoch.
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let next_epoch = state.next_epoch()?;
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let next_epoch_decision_slot = beacon_chain
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.spec
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.proposer_shuffling_decision_slot::<T::EthSpec>(next_epoch);
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if state.slot() > next_epoch_decision_slot {
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let next_epoch_decision_root = state.proposer_shuffling_decision_root_at_epoch(
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next_epoch,
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head_block_root,
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&beacon_chain.spec,
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)?;
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beacon_chain.with_proposer_cache(
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next_epoch_decision_root,
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next_epoch,
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|_| Ok(()),
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|| {
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debug!(
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shuffling_decision_root = ?next_epoch_decision_root,
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epoch = %next_epoch,
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"Computing next epoch proposer shuffling in state advance"
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);
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Ok::<_, Error>((advanced_state_root, state.clone()))
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},
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)?;
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}
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// Update the attester cache.
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let shuffling_id =
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AttestationShufflingId::new(head_block_root, &state, RelativeEpoch::Next)
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.map_err(BeaconChainError::from)?;
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let committee_cache = state
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.committee_cache(RelativeEpoch::Next)
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.map_err(BeaconChainError::from)?;
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beacon_chain
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.shuffling_cache
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.write()
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.insert_committee_cache(shuffling_id.clone(), committee_cache);
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debug!(
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?head_block_root,
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next_epoch_shuffling_root = ?shuffling_id.shuffling_decision_block,
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state_epoch = %state.current_epoch(),
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current_epoch = %current_slot.epoch(T::EthSpec::slots_per_epoch()),
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"Primed proposer and attester caches"
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);
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}
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// Apply the state to the attester cache, if the cache deems it interesting.
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beacon_chain
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.attester_cache
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.maybe_cache_state(&state, head_block_root, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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let final_slot = state.slot();
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// If we have moved into the next slot whilst processing the state then this function is going
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// to become ineffective.
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//
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// If this warning occurs very frequently on well-resourced machines then we should consider
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// starting it earlier in the slot. Otherwise, it's a good indication that the machine is too
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// slow/overloaded and will be useful information for the user.
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let starting_slot = current_slot;
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let current_slot = beacon_chain.slot()?;
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if starting_slot < current_slot {
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warn!(
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%head_block_root,
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advanced_slot = %final_slot,
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%current_slot,
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%starting_slot,
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msg = "system resources may be overloaded",
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"State advance too slow"
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);
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}
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// Write the advanced state to the database.
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// We no longer use a transaction lock here when checking whether the state exists, because
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// even if we race with the deletion of this state by the finalization pruning code, the worst
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// case is we end up with a finalized state stored, that will get pruned the next time pruning
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// runs.
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beacon_chain.store.put_state(&advanced_state_root, &state)?;
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debug!(
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?head_block_root,
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advanced_slot = %final_slot,
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%initial_slot,
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"Completed state advance"
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);
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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|
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#[test]
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fn lock() {
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let lock = Lock::new();
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assert!(!lock.lock());
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assert!(lock.lock());
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assert!(lock.lock());
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lock.unlock();
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assert!(!lock.lock());
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assert!(lock.lock());
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}
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}
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