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* Use `E` for `EthSpec` globally * Fix tests * Merge branch 'unstable' into e-ethspec * Merge branch 'unstable' into e-ethspec # Conflicts: # beacon_node/execution_layer/src/engine_api.rs # beacon_node/execution_layer/src/engine_api/http.rs # beacon_node/execution_layer/src/engine_api/json_structures.rs # beacon_node/execution_layer/src/test_utils/handle_rpc.rs # beacon_node/store/src/partial_beacon_state.rs # consensus/types/src/beacon_block.rs # consensus/types/src/beacon_block_body.rs # consensus/types/src/beacon_state.rs # consensus/types/src/config_and_preset.rs # consensus/types/src/execution_payload.rs # consensus/types/src/execution_payload_header.rs # consensus/types/src/light_client_optimistic_update.rs # consensus/types/src/payload.rs # lcli/src/parse_ssz.rs
158 lines
6.7 KiB
Rust
158 lines
6.7 KiB
Rust
use crate::database::{self, Error as DbError};
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use crate::updater::{Error, UpdateHandler};
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use crate::block_rewards::get_block_rewards;
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use eth2::types::EthSpec;
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use log::{debug, error, warn};
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const MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS: u64 = 1600;
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impl<E: EthSpec> UpdateHandler<E> {
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/// Forward fills the `block_rewards` table starting from the entry with the
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/// highest slot.
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///
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/// It constructs a request to the `get_block_rewards` API with:
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/// `start_slot` -> highest filled `block_rewards` + 1 (or lowest beacon block)
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/// `end_slot` -> highest beacon block
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///
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/// Request range will not exceed `MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS`.
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pub async fn fill_block_rewards(&mut self) -> Result<(), Error> {
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let mut conn = database::get_connection(&self.pool)?;
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// Get the slot of the highest entry in the `block_rewards` table.
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let highest_filled_slot_opt = if self.config.block_rewards {
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database::get_highest_block_rewards(&mut conn)?.map(|reward| reward.slot)
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} else {
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return Err(Error::NotEnabled("block_rewards".to_string()));
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};
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let mut start_slot = if let Some(highest_filled_slot) = highest_filled_slot_opt {
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highest_filled_slot.as_slot() + 1
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} else {
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// No entries in the `block_rewards` table. Use `beacon_blocks` instead.
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if let Some(lowest_beacon_block) =
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database::get_lowest_beacon_block(&mut conn)?.map(|block| block.slot)
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{
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lowest_beacon_block.as_slot()
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} else {
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// There are no blocks in the database, do not fill the `block_rewards` table.
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warn!("Refusing to fill block rewards as there are no blocks in the database");
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return Ok(());
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}
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};
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// The `block_rewards` API cannot accept `start_slot == 0`.
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if start_slot == 0 {
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start_slot += 1;
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}
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if let Some(highest_beacon_block) =
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database::get_highest_beacon_block(&mut conn)?.map(|block| block.slot)
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{
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let mut end_slot = highest_beacon_block.as_slot();
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if start_slot > end_slot {
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debug!("Block rewards are up to date with the head of the database");
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return Ok(());
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}
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// Ensure the size of the request does not exceed the maximum allowed value.
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if start_slot < end_slot.saturating_sub(MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS) {
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end_slot = start_slot + MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS
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}
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let rewards = get_block_rewards(&self.bn, start_slot, end_slot).await?;
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database::insert_batch_block_rewards(&mut conn, rewards)?;
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} else {
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// There are no blocks in the `beacon_blocks` database, but there are entries in the
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// `block_rewards` table. This is a critical failure. It usually means someone has
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// manually tampered with the database tables and should not occur during normal
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// operation.
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error!("Database is corrupted. Please re-sync the database");
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return Err(Error::Database(DbError::DatabaseCorrupted));
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}
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Ok(())
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}
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/// Backfill the `block_rewards` tables starting from the entry with the
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/// lowest slot.
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///
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/// It constructs a request to the `get_block_rewards` API with:
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/// `start_slot` -> lowest_beacon_block
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/// `end_slot` -> lowest filled `block_rewards` - 1 (or highest beacon block)
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///
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/// Request range will not exceed `MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS`.
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pub async fn backfill_block_rewards(&mut self) -> Result<(), Error> {
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let mut conn = database::get_connection(&self.pool)?;
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let max_block_reward_backfill = self.config.max_backfill_size_epochs * self.slots_per_epoch;
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// Get the slot of the lowest entry in the `block_rewards` table.
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let lowest_filled_slot_opt = if self.config.block_rewards {
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database::get_lowest_block_rewards(&mut conn)?.map(|reward| reward.slot)
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} else {
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return Err(Error::NotEnabled("block_rewards".to_string()));
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};
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let end_slot = if let Some(lowest_filled_slot) = lowest_filled_slot_opt {
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lowest_filled_slot.as_slot().saturating_sub(1_u64)
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} else {
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// No entries in the `block_rewards` table. Use `beacon_blocks` instead.
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if let Some(highest_beacon_block) =
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database::get_highest_beacon_block(&mut conn)?.map(|block| block.slot)
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{
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highest_beacon_block.as_slot()
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} else {
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// There are no blocks in the database, do not backfill the `block_rewards` table.
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warn!("Refusing to backfill block rewards as there are no blocks in the database");
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return Ok(());
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}
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};
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if end_slot <= 1 {
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debug!("Block rewards backfill is complete");
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return Ok(());
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}
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if let Some(lowest_block_slot) = database::get_lowest_beacon_block(&mut conn)? {
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let mut start_slot = lowest_block_slot.slot.as_slot();
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if start_slot >= end_slot {
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debug!("Block rewards are up to date with the base of the database");
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return Ok(());
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}
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// Ensure that the request range does not exceed `max_block_reward_backfill` or
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// `MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS`.
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if start_slot < end_slot.saturating_sub(max_block_reward_backfill) {
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start_slot = end_slot.saturating_sub(max_block_reward_backfill)
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}
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if start_slot < end_slot.saturating_sub(MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS) {
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start_slot = end_slot.saturating_sub(MAX_SIZE_SINGLE_REQUEST_BLOCK_REWARDS)
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}
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// The `block_rewards` API cannot accept `start_slot == 0`.
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if start_slot == 0 {
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start_slot += 1
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}
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let rewards = get_block_rewards(&self.bn, start_slot, end_slot).await?;
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if self.config.block_rewards {
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database::insert_batch_block_rewards(&mut conn, rewards)?;
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}
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} else {
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// There are no blocks in the `beacon_blocks` database, but there are entries in the
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// `block_rewards` table. This is a critical failure. It usually means someone has
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// manually tampered with the database tables and should not occur during normal
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// operation.
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error!("Database is corrupted. Please re-sync the database");
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return Err(Error::Database(DbError::DatabaseCorrupted));
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}
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Ok(())
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}
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}
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